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Unity trees in terrain system [ISSUE]

Discussion in 'General Graphics' started by PhantomProgramming, Mar 13, 2019.

  1. PhantomProgramming

    PhantomProgramming

    Joined:
    Jan 16, 2019
    Posts:
    60
    So I'm creating a game including low poly assets and I would like to keep that theme throughout the game, however, unity's built-in tree system only allows for realistic trees, not low poly trees. I've tried importing my own mesh and then painting with the detail painter, but it paints them sideways with no material. I really want to use the terrain to paint my trees instead of placing each one by hand.

    Any suggestions?
     
  2. Stardog

    Stardog

    Joined:
    Jun 28, 2010
    Posts:
    1,559
    I think trees you paint with terrain need to have the mesh renderer/etc in the top-level gameobject to show properly.
     
  3. PhantomProgramming

    PhantomProgramming

    Joined:
    Jan 16, 2019
    Posts:
    60
    I've managed to get them to render correctly, but they're still sideways, any ideas on that? If I rotate the tree they still paint sideways.
     
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