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Unity tree saders in URP

Discussion in 'Universal Render Pipeline' started by Kamil-Sobierajski, Oct 11, 2019.

  1. Kamil-Sobierajski

    Kamil-Sobierajski

    Joined:
    Dec 14, 2016
    Posts:
    44
    I want to update my project to URP.
    But all of my trees made in Unity trees system lose their shaders.
    Did anyone know a solution, or know when these shaders will be added in URP?
     
  2. larsbertram1

    larsbertram1

    Joined:
    Oct 7, 2008
    Posts:
    6,899
    transat and protopop like this.
  3. protopop

    protopop

    Joined:
    May 19, 2009
    Posts:
    1,557
  4. larsbertram1

    larsbertram1

    Joined:
    Oct 7, 2008
    Posts:
    6,899
    yes :)
     
    protopop likes this.
  5. AkamaruDesign

    AkamaruDesign

    Joined:
    Dec 17, 2016
    Posts:
    13
    Sorry, but there is not the case, this is my case, trees in the rigth are lux shaders, in the left speed tree 8 shaders, lux bliks, speedtree, dont support for wind zone

    ahgg!, please some help!!
     
  6. o1o101

    o1o101

    Joined:
    Jan 19, 2014
    Posts:
    639
    Unity still hasn’t added proper SpeedTree support for URP.
     
  7. mikaelK

    mikaelK

    Joined:
    Oct 2, 2013
    Posts:
    284
    Does these lux shaders support instanced indirect?
     
  8. larsbertram1

    larsbertram1

    Joined:
    Oct 7, 2008
    Posts:
    6,899
    not without further tweaks. but these are written in hlsl so it is easy to add.