Hello, I know that unity is not possible to configure the mobile keyboard to keep it open after the Done button. I guess unity developers do not pay attention to the keyboard because games usually only use it for login and very basic things. But increasingly, developers need more features for the keyboard. For example, it is impossible to have a chat, add some social features to our games or program tools that are not exactly games. And games are becoming more social each day. Please unity developers!! help us!! Unity could be a great tool for programming utilities and social tools (not only traditional games). If the touchkeyboard was more configurable and allow more control over the Done button, i think we could do great things. some threads about this: http://forum.unity3d.com/threads/keep-keyboard-open-when-user-touches-outside-area.259108/ http://forum.unity3d.com/threads/keep-ios-keyboard-open-after-submit.320631/ http://forum.unity3d.com/threads/how-to-leave-keyboard-always-opened-and-get-multiple-inputs.168515/ http://forum.unity3d.com/threads/how-to-check-if-a-keyboard-is-done.130264/ http://forum.unity3d.com/threads/unity-ios-and-android-plugin-keyboard-stays-open.258590/ http://forum.unity3d.com/threads/pr...-press-on-done-key-on-iphone-keyboard.137788/
isn't the touch keyboard behaviour driven by the underlying os? i.e. what happens after the done button is pressed is down to what ios/android/whoever say it should do. Unity just provides a means to communicate with that underlying functionality...
Yes. The keyboard depends on S.O. but it would be great for all developers a little customization on it.