Source article: https://techcrunch.com/2019/05/09/with-new-raise-unitys-valuation-could-climb-towards-6-billion/ Also, three years ago they raised $181 million: https://techcrunch.com/2016/07/13/unity-announces-181-million-monster-round-led-by-dfj-growth/ I'm just curious, since Unity traditionally has been the indie developer's choice, which doesn't mean big business, but with Unity seemingly wanting to do crushingly big business, where does that leave small indie developers? There's no way that the Asset Store will ever recoup that amount of money, and I find it difficult to understand how traditional game development would also ever recoup that amount of money (surely the investor's aren't gambling that the next Fortnite will be made in Unity, and even if it is, how can that ever be enough with the current licensing)? Then there's the spectre of IPO, which will require Unity to constantly grow in all directions, at any cost. That seems like the antithesis of how indie developers operate (yes, I know, we're not the center of the world, but still). Perhaps I'm missing something, and if so, I'd like to hear what that is! Now, I really, really hope this thread doesn't devolve into a shouting match of Epic vs Unity, because that is not my intention. I'm just curious about the long-term meta-roadmap of Unity, if you will.