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Unity Tiny - Sprite Atlas / Texture Sheet

Discussion in 'Project Tiny' started by Rangerz132, May 31, 2022.

  1. Rangerz132

    Rangerz132

    Joined:
    Feb 3, 2019
    Posts:
    34
    Hi, I wanted to know if you guys had the opportunity to create a custom Texture Sheet feature. My game is composed of many many animations and I would like to improve the performance.

    At the moment, I'm using the technique used in the TinySpaceShip demo. The issue is that there are a lot of drawcalls... When I take a look at the profiler, I can see that the CPU Rendering is taking the major priority.

    Thanks