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Unity Tiny, playables for UnityAds

Discussion in 'Project Tiny' started by lucasyalapysocorp, Sep 6, 2021.

  1. lucasyalapysocorp

    lucasyalapysocorp

    Joined:
    Oct 13, 2018
    Posts:
    5
    Hello,
    I'm using Unity 2020.1.17 with Unity Tiny and I'm trying to make my playable work on UnityAds. And I can't make it work, I'm calling mraid.open on my button but I'm getting an error on the playable in ad testing application "Script Error". But when I am testing on my browser i'm only getting the error when i click on the button (That's normal).
    I'm using this js script to call mraid.open on a button (It's working for Applovin):
    upload_2021-9-6_13-8-8.png

    In my C# script where i detect the button i use:
    upload_2021-9-6_13-10-2.png

    upload_2021-9-6_13-9-50.png
    In the giudelines to make a playable on Unity Tiny i saw that you need to do the bootstrapping of MRAID but i don't know where to do that:

    upload_2021-9-6_13-11-11.png

    Edit:
    I didn't find the .utproject file in the inspector when i followed this thread:
    https://forum.unity.com/threads/how-to-use-ads-in-project-tiny.598900/
    2nd Edit:
    Im calling the bootstrapping function now in a js file in the folder prejs~

    but now when i test the playable alone on Unity adTesting it's working fine but not with a video before (error message: "Script Error"). Does the error message come from the application or from my playable
    upload_2021-9-6_18-23-0.png
     
    Last edited: Sep 6, 2021
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