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Unity Timeline Editor - Choppy Audio when an AudioSource is assigned to Audio layer

Discussion in 'Editor & General Support' started by ReGaSLZR, Sep 27, 2017.

  1. ReGaSLZR

    ReGaSLZR

    Joined:
    Jun 11, 2015
    Posts:
    13
    First of all, Unity's new Timeline Window rocks. ;) With it, I can actually make cutscenes that I normally would code for hours or days or weeks. Though there are some bugs/glitches here and there and I've been checking on forums/threads about them. I'm glad to find that Unity dudes and dudettes are doing their best to fix 'em as these issues have been filed.

    Now, onto my problem.

    I noticed that when I assigned an AudioSource into an Audio layer on Timeline Editor, the audio clip/s that the layer contains were choppy. But if I set the AudioSource of the Audio layer back to "None", the choppiness is gone with the disadvantage of not being able to tweak the volume and other attributes for the layer.

    How do I fix this? Or is it one of the already filed bugs (that I might have missed)? Please advise.

    P.S. If it helps, I am using Unity 2017.1.0f3 (Free Version)
     
    Last edited: Sep 27, 2017
  2. pavlito

    pavlito

    Joined:
    Nov 27, 2007
    Posts:
    136
    It's the same in 2017.2.0f3
    The sound is actually more choppy the lower the volume of the AudioSource :)
     
  3. ReGaSLZR

    ReGaSLZR

    Joined:
    Jun 11, 2015
    Posts:
    13
    I've recently updated my Unity version to 2017.2.0f3 too and yes, that part sucks.. I hope this bug gets fixed in the next releases..
     
  4. jamsbarrett

    jamsbarrett

    Joined:
    Nov 6, 2017
    Posts:
    1
    Hi, I'm having huge issues with this in my current project. Any word of a workaround or fix?
     
  5. darylkimoto

    darylkimoto

    Joined:
    Mar 28, 2018
    Posts:
    2
    Was there any resolution to this issue? I believe I'm seeing it still in 2017.3.1f1.
     
  6. SuppleTeets

    SuppleTeets

    Joined:
    Aug 22, 2014
    Posts:
    30
    Same here! On 2017.3.1f1!
     
    darylkimoto likes this.
  7. Alberto-Zamora

    Alberto-Zamora

    Joined:
    Jul 26, 2017
    Posts:
    3
    I use one Work Around to this problem. Instead of using an audio layer, I use an Activation layer for the audio source. All the glitches are gone now... The bad thing is that I need a huge amount of Audio Sources on my project.
     
  8. Alberto-Zamora

    Alberto-Zamora

    Joined:
    Jul 26, 2017
    Posts:
    3
    By the way, don't forget to keep the duration of the activation layer the same as the duration of the audio clip
     
  9. CarlosKen

    CarlosKen

    Joined:
    Jul 3, 2018
    Posts:
    5
    I have done the same process. It worked and you are right it sadly took the massive amount of audio sources.