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Bug Unity TextMeshPro hides on save.

Discussion in 'UGUI & TextMesh Pro' started by Rishran, May 28, 2021.

  1. Rishran

    Rishran

    Joined:
    May 23, 2021
    Posts:
    3
    I was using Text Mesh Pro for my project, when I noticed when I save, it hides the text.

    I have a Mask applied.

    There is a way to fix it, by disabling and enabling the mask.

    I think this is a bug, anyone tell me if they are having the same problems.

    Can you get this fixed ASAP, as I don't want to fix it every time I save.

    Thanks!

    Before:
    Screen Shot 2021-05-28 at 5.32.14 PM.png
    After:
    Screen Shot 2021-05-28 at 5.32.18 PM.png


    (Sorry for poor quality)
     
  2. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,595
    This is an old issue that seems to have resurfaced in 2021.x. This is not specific to TMP but rather internal texture management and Canvas system.

    I will check with the relevant team at Unity this week to try to get an update on this and follow up once I have more information.
     
  3. Rishran

    Rishran

    Joined:
    May 23, 2021
    Posts:
    3
    What when did this issue occur?

    I am using an old version of unity (2020.3.9f1), and that might be the problem!
     
  4. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,595
    Thus far I have only seen reports of this in 2021 when saving a scene. Perhaps whatever change resulted in this old issue coming back might have been back ported to 2020.3.

    Are you having text objects disappear when saving a scene or at runtime? If runtime, this is likely the result of having multiple text objects that share the same material preset but being rendered in a mixture of rendering space like Screenspace, Worldspace and Overlay. The solution for that is to use a separate set of material preset for these different spaces. There should be several detailed posts about this on the forum.
     
  5. Rishran

    Rishran

    Joined:
    May 23, 2021
    Posts:
    3
    Sorry it's been a while, I took a short break!

    No, it's when I save. I don't think it's a major problem at the moment, as I have stopped working with UI and especially TextMeshPro.

    Thanks and have a good rest of the week!