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Unity Terrain Trees Culling Shadows

Discussion in 'World Building' started by sacb0y, Apr 23, 2020.

  1. sacb0y

    sacb0y

    Joined:
    May 9, 2016
    Posts:
    867
    I have an issue in my VR game where looking away from a tree causes it's shadow to vanish, it make my sunset forest scene look awful.

    What can i do?
     
  2. skymeson

    skymeson

    Joined:
    Sep 30, 2016
    Posts:
    15
    I'm having the same issues. Been searching around but so far no solutions. This seems like a basic thing, so probably I'm missing something.
     
  3. sacb0y

    sacb0y

    Joined:
    May 9, 2016
    Posts:
    867
    TreesVanish.gif

    Can anyone help? This is driving me insane :(
     
  4. ABishopArt

    ABishopArt

    Joined:
    Jan 15, 2018
    Posts:
    2
    Having the same issue, anyone found a solution?
     
  5. Icyteck01

    Icyteck01

    Joined:
    Dec 27, 2016
    Posts:
    31
    Same problem
     
  6. fairlightlion

    fairlightlion

    Joined:
    Feb 23, 2021
    Posts:
    3
    Has anyone ever found a solution? Having the same problem now.
     
  7. sacb0y

    sacb0y

    Joined:
    May 9, 2016
    Posts:
    867
    No news, my fix was removing terrain tress and just making them objects.
     
  8. HIBIKI_entertainment

    HIBIKI_entertainment

    Joined:
    Dec 4, 2018
    Posts:
    594

    I'm doing a lot of assuming here so please bare with.

    - you're using hdrp
    - you're using the terrain system
    - your terrain is instanced
    - you have 1 or more terrains
    Or
    -your terrain is split

    If yes
    Then it's likely
    https://issuetracker.unity3d.com/is...21.407408444.1612505480-1898724238.1594832502

    We've posted a workable solution below

    https://forum.unity.com/threads/sha...-terrains-in-hdrp-7-5-3.1061891/#post-6965477

    Hope that helps