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Unity Terrain to 3dsMax (Texture Problem)

Discussion in 'Formats & External Tools' started by halit23, Nov 28, 2018.

  1. halit23

    halit23

    Joined:
    Apr 12, 2018
    Posts:
    13
    Hi
    I want to use use a terrain created in unity in 3dsMax. i used a a free asset called Mesh Terrain Creator by ZWCLOUD and it does a great job but i cant find a way to use the Splat Alpha texture in 3dsMax. i cant seperate the colors to use each one of them as an opacity or a cutout map in 3dsmax.

    Any one can help?