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Unity terrain adaptive or LOD wireframe problem

Discussion in 'Editor & General Support' started by YHS, Sep 6, 2017.

  1. YHS

    YHS

    Joined:
    Aug 10, 2014
    Posts:
    31
    Recently I am playing with unity terrain. I found out performance of terrain is pretty bad compare to a same size and same shape mesh. The draw call of terrain is 10 times of mesh. I want to know what happened about unity terrain so I compare it with Unreal terrain. The Unreal terrain is much faster in fps.
    terrainFPSWireFrame_Ue4.png terrainFPSWireFrame_Unity.png

    Then I found out Unity terrain seems act wired with "terrain adaptive". When I move my camera, terrain wire frame changed nonn-equally(wire frame appears like chunk and in different places Not as smooth as unreal.)
    WireFrameAdaptive_unreal.png WireFrameAdaptive_unity.png
    How come this happened? I think that is the main performance cost of Unity Terrain....

    Hope anyone can help.
    Thank you.
     
  2. YHS

    YHS

    Joined:
    Aug 10, 2014
    Posts:
    31
    anyone?
     
  3. kite3h

    kite3h

    Joined:
    Aug 27, 2012
    Posts:
    197
    Unreal Landscape is very similar to GPU pro3 's method. And Witcher 3 style.
    Unity has 20years ago styles.