Search Unity

Unity Summer of Code

Discussion in 'Announcements' started by NicholasFrancis, Jul 7, 2009.

  1. Murcho

    Murcho

    Joined:
    Mar 2, 2009
    Posts:
    309
    @Matthew Miner

    I've sent you a PM about sharing some code with you. We have had a cutscene editor in the works for a couple of weeks. If you want to have a look at it let me know. It has a timeline and event triggering setup, camera motion control, and a few other things, so could be a good starting point. Seems silly to leave one of our devs working on it when there will be one available shortly.
     
  2. matthewminer

    matthewminer

    Joined:
    Aug 29, 2005
    Posts:
    324
    I sent a message to your email. I'd love to see what you've come up with so far. Anything time saved over the next six weeks is more time for polishing/tweaking/implementing additional features. I really appreciate the code offer.
     
  3. Murcho

    Murcho

    Joined:
    Mar 2, 2009
    Posts:
    309
    @Matthew

    Emails have been sent back and forth, you should find a UnityPackage in your email with our system so far. Theres documentation in there as well.

    Hope you find it useful. :)
     
  4. Yann

    Yann

    Joined:
    Oct 20, 2007
    Posts:
    432
    Just had a look at the list of projects : fantastic. Cheers to you, Unity.
     
  5. outtoplay

    outtoplay

    Joined:
    Apr 29, 2009
    Posts:
    741
    Good Luck, Guys

    Terrific initiatives, each could really bring a bounty of creative and production power to Unity...

    Sidenote: Very nicely done proposal, Matt. Wish my thesis students were as neat, organized and clear about what they intend to accomplish. Often by end of senior year, the whole thing is distilled down to a desperate lunge for the finish... Ahh the joys of production. Good luck!

    B.
     
  6. HJP

    HJP

    Joined:
    Jul 8, 2009
    Posts:
    152
    nice, realy nice and meaningful projects. Good luck guys and have fan! :)
     
  7. WillBellJr

    WillBellJr

    Joined:
    Apr 10, 2009
    Posts:
    394
    Yes, definitely - congrats to all involved!

    -Will
     
  8. redcap_old

    redcap_old

    Joined:
    Jun 27, 2009
    Posts:
    281
    So on the application it said we had to be willing to post regularly to a blog if accepted. I have only found one of the 4 projects blogs(cutscene editor); does anyone know where the other blogs are?
     
  9. Ehren

    Ehren

    Joined:
    Jul 7, 2009
    Posts:
    47
    The blog for the terrain erosion project can be found here: http://sixtimesnothing.wordpress.com/

    I'm not sure about the others.
     
  10. ranza

    ranza

    Joined:
    May 8, 2009
    Posts:
    44
  11. redcap_old

    redcap_old

    Joined:
    Jun 27, 2009
    Posts:
    281
    That's all of them :). I am just very surprised that Unity doesn't give you more publicity, like instead of announcing Unity Summer of Code on their front page, they could link to the actual progress being made.

    Unity is awesome, and you are all making it better!
     
  12. maxfax2009

    maxfax2009

    Joined:
    Feb 4, 2009
    Posts:
    410
  13. HJP

    HJP

    Joined:
    Jul 8, 2009
    Posts:
    152
    Is there a progress?
     
  14. ryanzec

    ryanzec

    Joined:
    Jun 10, 2008
    Posts:
    678
  15. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    And the others are on the way! Stay tuned. :)
     
  16. zumwalt

    zumwalt

    Joined:
    Apr 18, 2007
    Posts:
    2,263
    That single project was well worth the summer of code contest, holy crap awesome.
     
  17. liverolA

    liverolA

    Joined:
    Feb 10, 2009
    Posts:
    347
    ok guys, now it's autumn, any progress?
     
  18. ranza

    ranza

    Joined:
    May 8, 2009
    Posts:
    44
    Lightmapping tool is ready for quite a while now, however we're still waiting for Unity site update.
    I'm not sure if I should give it here, however you can contact me to get the link to the Lightmapping Tool
     
  19. liverolA

    liverolA

    Joined:
    Feb 10, 2009
    Posts:
    347
    check the pm please
     
  20. teatime

    teatime

    Joined:
    Jun 16, 2008
    Posts:
    129
    any word on when the cutscene editor will be released? and will it work with unity iphone?
     
  21. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    Definitely not, at least not for now.
    The screenshow shows heavy usage of Unity 2.5+ editor capabilities, that are not present on Unity 2.1 (and thus Unity iPhone)
     
  22. e1

    e1

    Joined:
    Feb 9, 2009
    Posts:
    8
    Yeah, I would like to hear more about the cutscene editor. Really looking forward to it

    e1
     
  23. Rod-Galvao

    Rod-Galvao

    Joined:
    Dec 12, 2008
    Posts:
    207
    What about the remaining (unpublished) tools of USC?

    Any news? Any roadmap?
     
  24. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    I know that some were still in need of cleaning up but I don't have anything concrete beyond that. I've put an item on my to-do list to follow-up on them, hopefully I'll get down to that item sooner as opposed to later! :)
     
  25. SixTimesNothing

    SixTimesNothing

    Joined:
    Dec 26, 2007
    Posts:
    167
    The Terrain Toolkit should be out very soon. Aras has said it's ready for release and all that's left for me to do is a tiny bit of clean up work, updating the docs to reflect some new functionality and creating a tutorial video to support the release.

    So not long now! :)
     
  26. LD

    LD

    Joined:
    Nov 6, 2009
    Posts:
    40
    Can't wait for the terrain toolkit - it'll help tremendously for something I'm working on now!

    Need a beta tester? ;)
     
  27. bigkahuna

    bigkahuna

    Joined:
    Apr 30, 2006
    Posts:
    5,434
    @Sandor - Of all the SOC projects, yours is the one I've been looking forward to the most. Looks great!!
     
  28. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
  29. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    Yup, I caught wind of that and we'll be repairing it ASAP, sorry about that!
     
  30. Discord

    Discord

    Joined:
    Mar 19, 2009
    Posts:
    1,004
    The new Terrain Toolset is amazing! :eek:
     
  31. absolutebreeze

    absolutebreeze

    Joined:
    Feb 7, 2009
    Posts:
    490
    It does look good - the video is great :)

    Can't wait to play with it now :)




    *edit - Tony is wondering if the CutScene editor is on the horizon?
     
  32. Yann

    Yann

    Joined:
    Oct 20, 2007
    Posts:
    432
    It's much too efficient, the file itself has been eroded !
     
  33. SixTimesNothing

    SixTimesNothing

    Joined:
    Dec 26, 2007
    Posts:
    167
    Lol.

    Yeah, the link is still down, but hopefully it will be fixed today.

    And thanks for the positive feedback - even before the release! :)
     
  34. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    As a band-aid you can download the Terrain Toolkit using this link:

    Terrain Toolkit

    We're working on a proper fix but again the above can be used for now.
     
  35. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
    Thank you, HiggyB ! :D
     
  36. SixTimesNothing

    SixTimesNothing

    Joined:
    Dec 26, 2007
    Posts:
    167
    The link has been fixed now. :)
     
  37. immersiva

    immersiva

    Joined:
    Mar 27, 2010
    Posts:
    57
  38. Tinus

    Tinus

    Joined:
    Apr 6, 2009
    Posts:
    436
    Are there any plans for another Unity Summer of Code this year? I've got some plans to submit. :eek:
     
  39. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    If we have any then we'll do it around Summer, until then enjoy Spring. :)

    (sorry to those of you in the southern hemisphere, we're very northern-focused with respect to our seasons :p )
     
  40. Tinus

    Tinus

    Joined:
    Apr 6, 2009
    Posts:
    436
    Fair enough. ;)

    *Sips whiskey in evening sun*
     
  41. KrankyBoy

    KrankyBoy

    Joined:
    Mar 27, 2009
    Posts:
    736
    Any chance we can get an official statement on the state of the cutscene editor?
     
  42. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    Chance? Yes. From me now? No. I'm just not sure of what's up there so I'll fire off an internal email and ask, stay tuned!
     
  43. KrankyBoy

    KrankyBoy

    Joined:
    Mar 27, 2009
    Posts:
    736
    Hey that's all we can ask - thanks!
     
  44. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    And I'm back with an update...

    Unfortunately the Cutscene Editor is officially "on ice" and isn't slated for full completion as part of last year's USoC program. It just wasn't up to par when the completion date passed (nor after in a padding period) and it's just not on the radar to get tidied up. Unfortunately not all USoC projects were finished as planned despite mighty efforts by all involved!
     
  45. KrankyBoy

    KrankyBoy

    Joined:
    Mar 27, 2009
    Posts:
    736
    I understand - but still have to throw a boooo your way anyway. =)

    So it will be in 3.0 then eh?
     
  46. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    Well, you are "KrankyBoy" so we'll let that slide. :p


    What is 3.0? Never heard of it...



    <ducks><runs away>



    And no, not in 3.0 either... (queue up another round of boooos from Sir Kranky :p )
     
  47. Don-Gray

    Don-Gray

    Joined:
    Mar 18, 2009
    Posts:
    2,278
    "And no, not in 3.0 either... (queue up another round of boooos from Sir Kranky Razz )"


    With all this negative feedback maybe HB will put it on the list for 3.1.


    Any plans to make some sort of editable color scheme in the Inspector for quicker finding of various levels of drop down arrow sections (or any level for that matter)?
    Not necessarily exactly as in the attached jpg,
    more embedded in the panel background would be better not over text but under.
    For us more graphically oriented people.
     

    Attached Files:

  48. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    What is "all this negative feedback" you're mentioning? Someone asked about the status of one project that was just not up to par so it's not released, that's just information sharing so you lost me there.


    I don't really want this thread to turn into a "are you gonna do <insert something here>?" discussion, things like that can/should be handled elsewhere like Wish List. So let's keep all posts focused on the Unity Summer of Code program, and generally about last year's effort in specific (if we do this again we'll most definitely start a new thread). :)

    So I don't ignore your question: I don't know of plans around that in specific but we're clearly keen on constant editor improvements so if it's not there already go log that as a request on our Feedback site, thanks!


    Last note: to be clear, the Unity Summer of Code program has nothing to do with our product release cycles (3.0 or otherwise). I was asked about the Cutscene Editor being in 3.0 and answered back that it won't be in 3.0, but I (and others) want it to be clear that USoC content is entirely separate from product release efforts. Sorry if I induced any confusion!
     
  49. Don-Gray

    Don-Gray

    Joined:
    Mar 18, 2009
    Posts:
    2,278
    "all this negative feedback" was tongue in cheek,
    sorry I didn't add an emoticon.

    :D

    Also, sorry I got off topic, didn't think about the forum I was in, just deflecting off the 3.0 statement.
    Will go to the Wish List section, thanks.
     
  50. SixTimesNothing

    SixTimesNothing

    Joined:
    Dec 26, 2007
    Posts:
    167
    Actually, that was the best bit for me. When it's the middle of winter I don't feel so bad about spending all my free time at home writing code. :p

    Not that winter in Sydney is really 'winter' anyway... 8)
     
unityunity