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Unity stop rendering the UI after Graphics.Blit() is called

Discussion in 'UGUI & TextMesh Pro' started by probitaille, Nov 19, 2015.

  1. probitaille

    probitaille

    Joined:
    May 5, 2015
    Posts:
    34
    Hi everyone,

    I want to generate an advanced UI where I need to used Graphics.Blit() to manipulate texture.

    The problems is, when this specific function is called, Unity seem to stop rendering what's remains to render.

    Steps:

    1 - Render UI #1 OK
    2 - Graphics.Blit() called OK
    3 - Render UI #2 Nothing append, to bug

    Is the related with rendering target or something like that?

    Thank you

    EDIT:

    Maybe related to theses problems:

    http://answers.unity3d.com/questions/244877/graphicsblit-in-onpostrender-breaks-camera.html

    http://forum.unity3d.com/threads/graphics-blit-not-rendering.244446/