In drawing the attached image2.png simple shadowed square sprite: ...Unity is adding a dark outline. This changes the aesthetic completely. The same happens in 2019 and 2021. The left side shows the sprite in my graphics editor. The right side shows it zoomed in on Unity, the border being 1 pixel wide. If I use the Standard rendering material in the Fade rendering mode, it works okay, but any sprite or similar material, default or discrete material, adds this border. I've tried various sprite settings like no compression but the problem persists.