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Unity sprite packer VS texture packer

Discussion in '2D' started by Agent003, Sep 24, 2019.

  1. Agent003

    Agent003

    Joined:
    Sep 7, 2018
    Posts:
    16
    Hello,
    I have tested both of them and found that texture packer reduces sprite vertices count (significantly*) , but i have a question that might be stupid ( i want to be sure ): when i use texture packer i have to slice the atlas into single sprites. does i have to pack all the sliced sprites again using unity packer????

    * I used 2 sprites and here is the results:
    1- unpacked: 46 vertices
    2- unity packer: 46 vertices (no difference)
    3- texture packer : 9 vertices