Hi, My name is Franjo Badurina, I am from Croatia and I've been working in Unity for the past couple of years. After a few failed projects I've decided to start a YouTube channel focused on designing levels in Unity. I am trying to build up my portfolio so I could hopefully find work as a freelancer. I just uploaded my first video to YouTube and It would mean a lot to me if you could check it out. Here is the link: Let me know what you think. Also if you have any ideas for the next video or if there is something specific you'd like to see be sure to let me know I'll post all my future projects in this thread.
Thanks The actual design was done in one hour, after which I've spent 10-15 minutes setting up ambient audio, particles and camera animation.
I just uploaded a second video to youtube. It was inspired by Mediterranean coast, it's a re-creation of one of my older works I've done for a game. Hope you guys check it out:
@Zyn_X Amazing speed environment design. One hour is very fast for doing this job. I would take more than that for sure. You model those 3D assets too? One thing I wish to see on all speed level design video (Including others) which it's missing - The profiler. I hope to able to see those total raw polygons, drawcalls, dynamic batches, CPU & GPU performance and so on while showcasing the environment in realtime. That is the most fun part. @PixelCloudInc The post processing stack is available on the Asset Store. Link: https://assetstore.unity.com/packages/essentials/post-processing-stack-83912 The documentation are all in here: Manual: https://docs.unity3d.com/Manual/PostProcessing-Stack.html Setup: https://docs.unity3d.com/Manual/PostProcessing-Stack-SetUp.html
Hi, I don't have the exact Profile I used in the video, but here's something similar, it's really basic. https://mega.nz/#!wk5j1SSa!XhqIfaJ65WGo_6ZngQOyADUHRmp_UH-GugKU2pwPwxs Make sure you go under "User Lut" and fix the lut image. Thanks a lot I didn't model the assets in the videos, they are mostly Megascans' nature and DLNKs stronghold assets with custom textures, but I am a 3D artist and I'm currently working on a really cool Environment Asset pack. Well, I'm actually glad I didn't show the Profiler because as I mentioned in the videos description the performance wasn't really good because I used by accident the highest poly versions of the megascan assets, and I'm not even sure if I properly baked the lighting