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Unity spammed errors and used up all my storage

Discussion in '2020.1 Beta' started by Hertzole, Mar 18, 2020.

  1. Hertzole

    Hertzole

    Joined:
    Jul 27, 2013
    Posts:
    402
    So this is actually the second time this happened.
    Just while casually working on Unity I got a notification from Windows saying I'm running low on storage, which I found strange. When I went to look, I had a whopping 0 bytes left apparently. I tracked down the problem to the Editor.log file which spammed the same error message over and over again.
    I have no clue what triggered it as I was just working in Unity as normal. If anything, I was animating at the time the no storage message popped up.
    The error message it seemed to repeat was
    "selector_thread_wakeup_drain_pipes: recv () failed, error (10054)"

    If requested, I could provide a Unity dev with a log file that has all the log messages up until that message starts getting repeated. I don't want to publicly share it due to project-related logs. It's still a bit of a chunky file at 350kb but still better than 70gb.

    I also don't know 100% that it repeated that exact same message for every line, but I don't feel like checking if it changed somewhere in the millions of lines it produced.

    Lastly, in case it's needed, I'm using these packages:
    Burst 1.3.0 preview 6
    Collections 0.7.0 preview 2
    Entities 0.8.0 preview 8
    Input system 1.0.0 preview 6
    URP 8.0.1
    Text mesh pro 3.0.0 preview 7
    Visual Studio package 2.0.0
    Test framework 1.1.11
    and the rest being Unity standard modules

    EDIT: I should clarify that these errors did NOT show up in the editor. They were only in the editor.log file.
     
    Last edited: Mar 18, 2020
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,324
    In what Unity versions did this occur?
     
  3. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,045
  4. Hertzole

    Hertzole

    Joined:
    Jul 27, 2013
    Posts:
    402
    This happened in 2020.1 beta 1.
    Yeah, now when you mention it I did to a quick "switching countries" with NordVPN while Unity was open. I didn't think that would cause Unity to vomit error messages.
    While the topic of NordVPN is here, is there any work being done on that front? I have several issues related to VPN usage with Unity, including with the new "my assets" in the package manager.
     
  5. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,045
    Yes, the teams are aware that proxy usage is a pain point and are working on a plan to address this area. There is no ETA I could share with you at this point though.
     
  6. Hertzole

    Hertzole

    Joined:
    Jul 27, 2013
    Posts:
    402
    Great to hear that it's at least on their radar! If it would be a great time to fix, it would be now in the 2020 cycle since it seems it will be a bit more focused on stability. :)
     
  7. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,045
    Hertzole likes this.