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Unity solutions for animating faces that may or may not have a face rig

Discussion in 'Animation' started by darshie1976, Jul 7, 2018.

  1. darshie1976

    darshie1976

    Joined:
    Jun 11, 2008
    Posts:
    815
    Hi,

    I have been using external tools that now are getting old and cumbersome, to use audio clips and lipsync them on a 3d mesh. The main issue is that these software are working only with pre-rigged meshes, that has facial rig or blendshapes; so if you do not have that, you have to spend time creating the morphs.

    I was looking on the store and found some Unity based products; which is ideal for me so I can work with one environment, compared to now where I need to jump between maya and blender, beside unity. I do recall that Fuse generate facial blendshapes, so that would be a tool that could be feasible, even if it seems abandoned at this point.

    What would you suggest for the following workflows:
    - Mesh with face rig/blendshapes; animated using an audio clip to create emotions and dialogues
    - Mesh without face rig/blendshapes; auto-rig the face and then apply animations using audio clips.

    I know that there is no one-stop solution; but I would gladly deal with the less amount of software and environments; where possible. Thanks.
     
  2. neoshaman

    neoshaman

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  3. darshie1976

    darshie1976

    Joined:
    Jun 11, 2008
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    The issue is not the mesh per se; I have that; what I need is a way to auto-rig the face of these meshes, that are not rigged so I can drive the animations using an audio clip.

    I could just use meshes that are pre-rigged; although that solution is just a partial solution :(
     
  4. neoshaman

    neoshaman

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  5. darshie1976

    darshie1976

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    Jun 11, 2008
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    Looks like that site is dead. Also the price is quite high...I can pay a guy in China or East EU to do a rig for half the price, on few models :)

    I know that it takes time to do the rigging; but what I am looking for is essentially what Mixamo does for the body, but for the face (upload a model, put markers, save the output mesh with the blendshapes on it). I don't mind spend hundreds for a software, as long as I can use it as long as I want, and on all the models I want :)

    If someone made it for the body; there must be a way to do it for the faces too... it is just a matter of time probably
     
  6. neoshaman

    neoshaman

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    Last edited: Jul 10, 2018
  7. darshie1976

    darshie1976

    Joined:
    Jun 11, 2008
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    815
    Thanks; seems they did up also their prices :) for that price I can totally cover my current artist for few months of work ;)
     
  8. neoshaman

    neoshaman

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    Feb 11, 2011
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    3,078
    Well the full rig (in maya) is expensive (999), the blendshape collection (which I added the link later) is the same price (499)