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Unity Shuriken burst randomistaion

Discussion in 'Editor & General Support' started by gaxx, Jan 14, 2013.

  1. gaxx

    gaxx

    Joined:
    Oct 14, 2012
    Posts:
    13
    Hi!

    Can someone tell me why, when I emit particles in bursts it always looks exactly the same way? I mean the size, the rotation, the speed, the texture sheet animation are ALWAYS the same. It is particularly annoying when creating impacts, explosions, and other things requiring a bit more randomisation other than a smoke..

    I was using Unity 3.5.5 when I was frustrating over this and when a changelog appeared for Unity 4.0 I was relieved:

    Now I've upgraded to Unity 4.0 and the problem still persists.. I think that it has been only fixed for general emission, because that was horribly bad too..
     
    Last edited: Jan 14, 2013