Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct here to familiarize yourself with the rules and how to post constructively.

  2. Unity 2022.1 is now available as the latest Tech release.
    Dismiss Notice
  3. Improve your project's performance with our new guide on profiling in Unity.
    Dismiss Notice

Unity Shuriken burst randomistaion

Discussion in 'Editor & General Support' started by gaxx, Jan 14, 2013.

  1. gaxx


    Oct 14, 2012

    Can someone tell me why, when I emit particles in bursts it always looks exactly the same way? I mean the size, the rotation, the speed, the texture sheet animation are ALWAYS the same. It is particularly annoying when creating impacts, explosions, and other things requiring a bit more randomisation other than a smoke..

    I was using Unity 3.5.5 when I was frustrating over this and when a changelog appeared for Unity 4.0 I was relieved:

    Now I've upgraded to Unity 4.0 and the problem still persists.. I think that it has been only fixed for general emission, because that was horribly bad too..
    Last edited: Jan 14, 2013