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Resolved Unity shows 999+ on Mac

Discussion in 'Editor & General Support' started by hromoyDron, Dec 20, 2022.

  1. hromoyDron

    hromoyDron

    Joined:
    Jan 24, 2013
    Posts:
    90
    Hello.

    I downloaded big project from repo on my Mac.
    When I open it I get 999+ errors. But if I open this project on Windows, everything is ok and there is no errors.

    Where can be the problem? Is it possible to solve this error?

    I tried reimport and removing Library folder. No result.

    Assets/ThirdParty/Behavior Designer/Runtime/Tasks/Unity/Timeline/Pause.cs(25,36): error CS0115: 'Pause.OnUpdate()': no suitable method found to override

    Assets/ThirdParty/Behavior Designer/Runtime/Tasks/Unity/Vector3/Multiply.cs(14,10): error CS0246: The type or namespace name 'RequiredField' could not be found (are you missing a using directive or an assembly reference?)

    Could not create asset from Assets/Plugins/BuildReport/GUI/NativeSkin/Dark/BigToolbar-Button-Mid-Active.png: File could not be read

    Assets/ThirdParty/DOTween/Modules/DOTweenModulePhysics.cs(7,19): error CS0234: The type or namespace name 'Core' does not exist in the namespace 'DG.Tweening' (are you missing an assembly reference?)

    FreeType error: The font Assets/Resources/Fonts/Spa/Source/Rubik-Medium.ttf could not be imported because the format is unsupported

    Git don't show me any errors. So I think project should fully downloaded.

    I also try to reimport (by adding again) some assets. It fix situation. It didn't add new files, just override current.
    But it's too much assets to add again all of them.
     
  2. hromoyDron

    hromoyDron

    Joined:
    Jan 24, 2013
    Posts:
    90
    I find that project have .gitattributes
    And there is a lot of LFS usage

    LFS wasn't installed on my Mac.
    Now I install it. And all works.