When you check out a Unity project that is using Git LFS to manage large binary files, there is a chance that the LFS link files are not resolved correctly. For example, if you just download a project from GitHub, instead of cloning it, you only download the link files. This results in somewhat vague asset import errors in Unity that could be improved: Could not create asset from : File could not be read Error during import of AudioClip : Failed decoding audio clip ImportFBX Error: Couldn't read file The type or namespace name could not be found ... The name does not exist in the current context I suggest that when an asset import fails, Unity should check the file if it's a Git LFS file and print a more helpful error message like "Could not import asset at path <path>. It looks like a Git LFS managed file that has not been checked out correctly."