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Feedback Unity should have full built-in support for Notarizing, Signing, and the Mac App Store.

Discussion in 'macOS' started by User340, May 1, 2020.

  1. User340

    User340

    Joined:
    Feb 28, 2007
    Posts:
    3,001
    There should be full built-in support for notarizing, signing, and preparing builds for distributing via Mac App Store and outside of the Mac App Store.

    When I enable "Use Mac App Store Validation" and make a build, Unity should generate a package for me that is ready to be uploaded to App Store Connect without ANY fiddling with the CLI.

    These are fundamental requirements that every single Unity developer who is targeting macOS needs.
     
    Last edited: May 1, 2020
    Squize likes this.
  2. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,657
    Mac App Store Validation
    isn't meant for any of this. As per Manual:
    (https://docs.unity3d.com/Manual/HOWTO-PortToAppleMacStore.html)

    Notarizing and signing are things that have to be done via Apple's Xcode environment:
    https://developer.apple.com/documentation/xcode/notarizing_macos_software_before_distribution
     
    User340 likes this.
  3. OndraPaska

    OndraPaska

    Joined:
    Jul 5, 2014
    Posts:
    12