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Bug Unity Shader Graph nodes not mobile optimized

Discussion in 'Shader Graph' started by DevDunk, Mar 1, 2024.

  1. DevDunk


    Feb 13, 2020
    I have been diving a bit more deeply into Unity's shader graph nodes and found that many nodes do not fully switch between single and half floating point precision. Many values like 1.0 are single precision, while they could be used as half precision when that is selected in your shader graph.
    This could help with performance on mobile devices (or newer desktop GPUs since they added half fp into the new architectures again for compute).

    The issue is here, please vote on it if this is something you find important:
    jGate99 likes this.