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Unity sets Bone Weights to either 0 or 1 while playing an Animation

Discussion in 'Animation' started by flowb, Apr 27, 2014.

  1. flowb

    flowb

    Joined:
    Dec 19, 2012
    Posts:
    5
    Hey there,

    as described in the title, i cant solve following issue. I've tried every single combination of options i think and have never faced this before. I'm trying to import a animated scene with multiple Objects from Blender to Unity. I have tried .blend and .fbx format. Baked and unbaked animations, different frame rate expors, Legacy and Generic animation systems, animation compression and everything thing i could think about. Nothing changes. Moving the bones in Unity Edit Window works just fine and they use the right weights, but whenever an animation deforms the mesh, every single Vertex Weight is set to either 1 or 0 resulting.

    I hope someone knows a solution for this.

    Thank you very much in Advance!
     
  2. flowb

    flowb

    Joined:
    Dec 19, 2012
    Posts:
    5
    Solved it. Had to set the Quality setting of the mesh in the scene from Auto to 2. I stillt dont get why i does not work with Auto though.