Hey, I am looking for a way to be able to store data on a main server so I can access this data from multiple clients. The data being stored would be just simple data such as the name of the user and the score they got on a game. I want to store the data on a server as I want to be able to compare the users results to the results of other users etc. I am just wondering how I would be able to do this, if anyone has any ideas or could help in anyway just post below thanks.
Might be easiest to sign up with a service that offers leaderboards. Here's one example: http://www.gamesparks.com/product/
Well you can use UnityWebRequest to communite with servers, and then use JsonUtility to send data from and to the server. Then you can buy or hire a web server, and create a webapi project that handles the server side stuff.
What platform are you using since of its IOS or android this handled by gamecenter or google play games
I am mainly doing this for pc but I could look at other platforms if need be. I have taken a look at gamesparks and it looks like it could work well,
You can use this if you want. It was on the Asset Store but I made it Free and/or Donate. It is very fast and has encryption if you need it. No DLLs and full source with Unlimited Databases. Works with anything that allows file access. Olander's Genesis Database System: http://standsurestudio.com/index.php/unity/olanders-genesis-database-system Cheers O