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Unity server and golang

Discussion in 'General Discussion' started by damnSimpleGames, May 17, 2019.

  1. damnSimpleGames

    damnSimpleGames

    Joined:
    Oct 13, 2017
    Posts:
    13
    Hello guys,
    I have a new proyect where im currently working and implies a custom networking(cant use photon or any other current solution).

    I have done before a similar thing in golang for other projects. I could use it with few modifications, but i need physics simulation.

    My idea here is to use an instance of unity as a "simulation" server and connect to my server in go and use it as a bridge with my users.

    My question is: do you thing that the overhead of unity will be too much? The project needs "realtime" performance.

    Thank you very much and sorry for my generic question, but i really cant decice between do it all in c# or reuse my old things.