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Unity scene gets bigger in size without a reason (>100mb)

Discussion in 'Editor & General Support' started by skinwalker, Nov 20, 2018.

  1. skinwalker

    skinwalker

    Joined:
    Apr 10, 2015
    Posts:
    509
    Hello,

    This has happened a couple of times and the issue solved itself twice in the past after a couple of months, but I didn't realize what is causing it or what solved it.

    I post daily backups on github and if something gets bigger than 100mb, it wont let me push without using LFS. My scenes are usually 5-10mb max and one of them got up to 130mbs today. The only thing I've done today was working on the canvas in that scene and then I applied the prefab to sync it with the other scenes. I'm already paying for LFS, but the main problem is that it's slow when I save a scene as big as that (takes 30 seconds) + I may have to pay for more storage soon.


    Anyone has an idea what's causing this and how it could be fixed? Im using Unity 2017.3.1.

    EDIT : Figured out it's an issue with an asset and contacted the creator.
     
    Last edited: Nov 20, 2018
  2. My only idea is to investigate:
    You have your scene, you can run diff on the before and the after and probably can find out what have been added/recreated in the change.
     
    skinwalker likes this.
  3. skinwalker

    skinwalker

    Joined:
    Apr 10, 2015
    Posts:
    509
    I just figured out it's caused by an asset (Vertexmotion) and contacted the creator, hopefully will get a fix.
     
    Lurking-Ninja likes this.