Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Unity RPG game ( Gothic, Witcher like )

Discussion in 'Made With Unity' started by Doctrina, Oct 23, 2017.

  1. Doctrina

    Doctrina

    Joined:
    Jul 29, 2015
    Posts:
    50
    Our students studying coding of main RPG mechanics: craft, inventory, map, fight system etc.
     
  2. chris_sarama

    chris_sarama

    Joined:
    Jul 29, 2017
    Posts:
    30
    It certainly looks good. I think the next questions are how does it play and what's the story behind it ?
     
  3. Kos-Dvornik

    Kos-Dvornik

    Joined:
    Jan 3, 2012
    Posts:
    224
    Looks great!
     
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Consider creating a run cycle for the character. As is he looks like he is kind of walking with the sword at the ready, but the players will want a running cycle with a faster speed. It will look better with a run cycle, with the current cycle to be the walk cycle. In the run cycle allow the character to be less 'ready' to swing the weapons.
    Also - might consider increasing the speed of the swings roughly x2. As is they look like slow motion, or the sword is made out of pure gold (very heavy).
     
  5. Doctrina

    Doctrina

    Joined:
    Jul 29, 2015
    Posts:
    50
    Thanks for such cool feedback. We'll try to fix it. Really great.
     
  6. Doctrina

    Doctrina

    Joined:
    Jul 29, 2015
    Posts:
    50
    Game atmosphere is mostly about not black/white way of our life. Witcher :)
     
  7. Maylina

    Maylina

    Joined:
    Sep 13, 2014
    Posts:
    17
    What about quests ?
     
  8. Slider_j

    Slider_j

    Joined:
    May 20, 2014
    Posts:
    28
    Looks great, but like @theANMATOR2b said, needs a run cycle and just as @Maylina (above) said a few quests and you have a game people will probably pay to test.
     
  9. NeoCHI

    NeoCHI

    Joined:
    Nov 15, 2017
    Posts:
    4
    I agree, run cycle would be a big improvement.
     
  10. John3D

    John3D

    Joined:
    Mar 7, 2014
    Posts:
    441
    The world is really detailed and the characters looks good. I like it. Good luck!
     
  11. Doctrina

    Doctrina

    Joined:
    Jul 29, 2015
    Posts:
    50
    Working on environment. Planning to make the tutorial about optimizing it.

     
  12. Doctrina

    Doctrina

    Joined:
    Jul 29, 2015
    Posts:
    50
  13. Doctrina

    Doctrina

    Joined:
    Jul 29, 2015
    Posts:
    50
    Thanks
     
  14. Doctrina

    Doctrina

    Joined:
    Jul 29, 2015
    Posts:
    50
  15. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

    Joined:
    Nov 15, 2009
    Posts:
    4,029
    I would recommend updating that version of the wolf. The v2.0 has been live for a while now....
    Others comments apply.
     
  16. Doctrina

    Doctrina

    Joined:
    Jul 29, 2015
    Posts:
    50
    Any chance to make wolf covered by polygons with cutout to recreate hair effect ( like human hair ) ?
    As we planing to port everything to mobile so fur will be performance killer :)
     
  17. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

    Joined:
    Nov 15, 2009
    Posts:
    4,029
    this is already what we've done. The fur is not a fur shader or anything like that. Also the asset now includes 4 LODs. the two last ones are not using any transparency effect.
     
  18. Doctrina

    Doctrina

    Joined:
    Jul 29, 2015
    Posts:
    50
  19. Fortitude3D

    Fortitude3D

    Joined:
    Sep 7, 2017
    Posts:
    155
    Your students have done well :)