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Unity roadmap and OpenGL 4.1

Discussion in 'General Graphics' started by mradfo21, Jun 24, 2015.

  1. mradfo21

    mradfo21

    Joined:
    May 16, 2013
    Posts:
    194
    hey guys, i saw today that OpenGL 4.1 is coming to OSX on your roadmap. Great news. I imagine this will bring geomtry/tesselation shaders. Will this enable the reading and writing of 3D Render Targets on OSX aswell? Currently its DX11 only.
     
  2. groovounet

    groovounet

    Unity Technologies

    Joined:
    Jul 15, 2013
    Posts:
    16
    Geometry and tessellation shaders: Yes.
    Reading and writing to 3D render targets, erm it's probably something I need to double check.

    If you have access to the betas (5.2), I'll advice you to try out using -force-glcore (experimental on Windows only for the moment, sorry!). If you encounter an issue, please fill a bug report with your scene so that I can get it right on time following the roadmap.

    Thanks! :)
     
  3. imaginaryhuman

    imaginaryhuman

    Joined:
    Mar 21, 2010
    Posts:
    5,628
    Looking toward the geometry/tesselation on Mac, it's about time!
     
  4. mradfo21

    mradfo21

    Joined:
    May 16, 2013
    Posts:
    194
    How is this going? Groovounet did you ever double check on the 3d texture render targets?

    I'm working on a ray tracer for terrain and am dreading trying to do 3d clouds without 3d textures: