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Unity rigidbody are shaking/jiggling when it has no movement under gravity

Discussion in 'Physics' started by DarkCooker, Dec 31, 2019.

  1. DarkCooker

    DarkCooker

    Joined:
    Jan 7, 2015
    Posts:
    119
    Not sure if it is project setting issue in physics or design issue in Unity.
    When there are a quite many blocks of rectangles with box collider and rigidbody,
    we put it together like a blocks of building in minecraft but
    it will have shaking and jiggling. Usually it will collapse itself.

    Is it something wrong in physics setting?
    Thank you