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Unity Render Streaming Introduction & FAQ

Discussion in 'Unity Render Streaming' started by kazuki_unity729, Sep 10, 2019.

  1. sindharta_at_unity

    sindharta_at_unity

    Unity Technologies

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    Jul 4, 2019
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    How does it look then if you are using our web-app ? If it looks good, then you can refer to our source code to see the difference.
     
  2. ina

    ina

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    Nov 15, 2010
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  3. ina

    ina

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    Nov 15, 2010
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    Has anyone tried running this in the cloud? AWS or otherwise?
     
  4. yosun

    yosun

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    May 18, 2017
    Posts:
    4
    using the maxed out new macbook 2019 bootcamp Win 64...
    does it not work using AMD? up to date on radeon 17.12
    [WebRTC] The hardware codec driver not installed

    System.Exception: Cannot load. Incorrect path: Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/AutodeskInteractiveTransparent.ShaderGraph Null returned.
    at UnityEngine.Experimental.Rendering.HDPipeline.ResourceReloader.Load (System.String path, System.Type type, System.Boolean builtin) [0x00036] in
     
    Last edited: Oct 6, 2019
  5. kazuki_unity729

    kazuki_unity729

    Unity Technologies

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    Aug 2, 2018
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    I am sorry AMD GPU has not supported this product.
    In the near future, we might work on AMD GPU support.
     
  6. Aiursrage2k

    Aiursrage2k

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    Any idea when you will add multiple cameras?
     
  7. kazuki_unity729

    kazuki_unity729

    Unity Technologies

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    Aug 2, 2018
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    We are working on adding the feature for multiple cameras.
    In our plan, this feature will be released version 2.0.
     
  8. Aiursrage2k

    Aiursrage2k

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    Last edited: Oct 10, 2019
  9. markj_pw

    markj_pw

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    Oct 27, 2016
    Posts:
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    Kazuki, would you expect that uGUI buttons are able to be clicked through the remote stream? In my simple test, it doesn't get clicked. It does get clicked when I try it locally.
    My app has only one camera, for GUI (2D app), and a secondary camera only to display the visuals locally using HDRP Render Texture Blitter.

    Secondly, it appears that the WebRTC stream steals the audio output, such that I can hear the audio in the remote stream but not locally. Is there a "HDRP Render Texture Blitter" equivalent for audio output?

    Thanks