Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Unity reimports certain 3rd Party Assets when loading project from a git branch

Discussion in 'Asset Importing & Exporting' started by bmenzies, Dec 5, 2019.

  1. bmenzies


    Dec 5, 2019
    I'm 1 of 4 developers on a project using git with Unity. My machine is the only one with the problem. When I pull a fresh checkout of the branch and then open Unity, it reimports certain 3rd party files (eg .mat, .prefab, .asset) and causes them to be modified. I cannot see what the changes are to these files as they are binary files. Not sure if it's a git or Unity problem. But have done extensive googling and still haven't found a solution. I'm doing sensible things like version controlling meta files and have checked that my git merge tool in Unity preferences is the same as my co-developers - yet they are not having the same problems as me.

    Any help?