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Unity Reflection Probes in VR

Discussion in 'AR/VR (XR) Discussion' started by bcoyle, Sep 1, 2015.

  1. bcoyle

    bcoyle

    Joined:
    May 22, 2013
    Posts:
    57
    Am I doing this right?

    Create Reflection Probe
    - Type: Realtime
    - Box Projection, check

    Create Material for object with
    - Metallic: 1
    - Smoothness: 1

    This should get me a mirror finish with a box projected reflection. But in VR the 'reflection' looks flat on the surface of the object. It's a strange sensation to look at. Am I missing something? Feels like each eye isn't get a different reflection angle to give depth to the reflection.

    I'm using Unity 5.1.2f1
    With the Oculus Utilities package
    Virtual Reality Supported, is checked
     
    muleFuel likes this.
  2. olavrv

    olavrv

    Joined:
    May 26, 2015
    Posts:
    515
    My reflection probes work perfect in normal display mode, but have no effect in VR mode (same as switched off)

    Running on Unity 5.1.0f3 and oculus runtime for windows 0.6.0.1
     
  3. bcoyle

    bcoyle

    Joined:
    May 22, 2013
    Posts:
    57
    reflections are fixed in 5.1.3p2
     
    olavrv likes this.