So, I'm using the Unity Reflect viewer for quite some time now. I've used the Unity 2019.4.1f1 version and everything worked smooth, but recently I updated the project to Unity 2020.1.9f1 version and I run into one major issue. The textures are completely off the models, it acts like a completely different model on it's own (the textures) and it acts all strange (see picture). The models are loaded correctly, but the textures are all strange, and as I move the camera, the texture is moving uncontrolled. Does anyone know a solution for this? *EDIT* It looks like a camera renderer issue, the 'Forward Renderer' got buggy after the update, if I switch to 'VRForwardRenderer' or 'ARForwardRenderer' it's working as supposed. What should I fix on Forward Renderer, and how should I do it?