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Official Unity Reflect Review now includes marker-based AR and 10x faster model load times

Discussion in 'Unity Reflect' started by alyciaw, Feb 3, 2022.

  1. alyciaw


    Unity Technologies

    Dec 21, 2018
    The latest release of Unity Reflect Review is here! Check out what’s new:

    • Marker-based AR gives you the ability to create a QR marker in your 3D model that can be printed and scanned with a mobile device or tablet for instant model loading in the real world.

    • Presentation mode makes it so that everyone in the model sees your camera view and sees what you’re seeing in real-time.

    • Guest users gives you the added the ability to share and access models with project stakeholders, without having to log in with a Unity ID.

    • Performance enhancements enable large models to now perform up to 10 times faster than before.
    With the added value and flexibility of guest users, the price of Unity Reflect Collaborate will be changing from $149/year to $249/year. License ratios associated with Basic, Premium, and Teams packages have also been updated.

    If you’re on a yearly plan, the new price will go into effect at the time of renewal. For monthly plans, the new price will go into effect at the next billing cycle.

    Read our blog to get the full details on the release. To try a free demo of Unity Reflect Review, simply click here to download it.


    Team Unity
  2. gio91vy


    Feb 7, 2022
    Hi, I really would like to upgrade to the latest version, but i cannot find any useful link to do it. Can i have a suggestion?
    jtorresarq likes this.
  3. vinfras


    Mar 16, 2022
    Hi ,

    While inspecting large models, moving to a specific area is very difficult. So I want to show a small window containing 2d drawings of the model. By clicking on it, you will teleport to view that space in 3d. Look at the screenshot attached. You can see a small square window on the right top corner, containing 2d drawings of the model. There you can see my location also(blue round spot with eye view angle). The functionality is like, click a 2d location on the drawings to view that space in 3d.

    Screenshot is taken from Autodesk BIM360 viewer.

    All the info including drawings details are in the REVIT file uploaded to Unity. How do I get these drawing and sheet details in Reflect?

    How can I create this functionality in Unity Reflect? Where do I start? As I said I am new to Unity.
    Please guide me on this.

    2d_map_window.png 2d_map_window_2.png