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Video Unity Recorder update

Discussion in 'Audio & Video' started by ans_unity, Dec 19, 2017.

  1. ivank

    ivank

    Joined:
    Nov 16, 2013
    Posts:
    22
    Hello @chafik_unity , when using Recorder to capture set of *.png images with transparency background for further processing in videoediting sw, the areas influended by ambient occlusion (applied using post-processing stack) seem to be transparent too. Is it a known issue or should it be considered as a bug?

    To be specific:
    Win10, Unity 2018.3.b3, default empty scene, standard rendering pipeline (it means no LWRP or HDRP etc.).
    Skybox material removed; few boxes with default material, default light and camera.
    Apply Post-Processing stack 2.0.13, there apply Ambient Occlusion -> Scalable Ambient Obscurance.
    Use Recorder 1.0 installed from the Asset Store
    The results are in the attached pictures, as well as screenshots of camera and postprocessing settings plus recorder settins.
     

    Attached Files:

  2. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    281
    The quality of the video does not looks good. Seems like it has a lot noise compare to original game view. Is that currently Video Unity Recorder didn't use GPU to do the recording?

    Video
    upload_2018-10-4_20-29-16.png

    Game View
    upload_2018-10-4_20-31-22.png
     
  3. RobinHoodPT

    RobinHoodPT

    Joined:
    May 19, 2017
    Posts:
    1
    Thanks for this amazing tool.
    There are some issues with mp4 recordings however.
    If I try to record with mp4, there's no post-processing applied to the camera.
    While with webm there is post processing.
    MP4 Settings: https://i.imgur.com/P6pz8ml.png
    Webm settings: https://i.imgur.com/s3wMHKN.png

    Any idea what could be causing this?

    Also, not related to this.
    If I use the animation window to play an animation the recorder does not work well.
     
    Last edited: Oct 6, 2018
  4. any_user

    any_user

    Joined:
    Oct 19, 2008
    Posts:
    313
    Where to submit bug reports for this package (and packages in general)? In our case, having recorder included with the package manager breaks the build process, because the samples have editor references. Looks like the Unity.Recorder.Samples asmdef includes the editor things but it's not tagged as editor assembly definition.

    The error message (on cloud build) is following (and other similar ones):
    /BUILD_PATH/Library/Unity/cache/packages/staging-packages.unity.com/com.unity.recorder@1.0.2-preview/Samples/Editor/RecorderEditorExample.cs(7,11): error CS0246: The type or namespace name `MenuItem' could not be found. Are you missing an assembly reference?
     
  5. ghtx1138

    ghtx1138

    Joined:
    Dec 11, 2017
    Posts:
    5
    I'm having trouble recording to an anim file from a Third Person runner game. I'm using Robot Kyle with a humanoid rig and the 3rd Person+ Fly asset but am getting errors when I try to play the anim file recorded with Unity Recorder. The Robot Kyle appears to move in world space but the running animations are not apprent. I have parented the 3rd person camera to Kyle and that appears to be moving OK. I'm also getting a "Binding Warning" in the Animator Inspector. I'm pretty much out of my depth here and would appreciate any pointers and am happy to provide any info.

    Ultimately I want to record the third person character and camera and use the resulting animation of gameplay with Cinemachine, so if there is a better way to achieve that I am all ears.

    Cheers

    Win10 2018.2.10f1
     

    Attached Files:

  6. Guillaume42

    Guillaume42

    Joined:
    Mar 26, 2018
    Posts:
    2
    Hi I am producing a trailer for a game with the recorder, great tool but videos are a bit pixelated (Full HD quality=High). Is there any way to improve the quality of the video?