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Video Unity Recorder update

Discussion in 'Audio & Video' started by ans_unity, Dec 19, 2017.

  1. chafik_unity

    chafik_unity

    Unity Technologies

    Joined:
    Jun 27, 2017
    Posts:
    22
    Unity Recorder V1.0 will be available for 2018.2 and later only.

    Main changes will be UI only, but you can already record 16K using a RenderTexture and WebM format. (providing your machine have the horse power to handle such a resolution!)

    Hope this helps.
     
  2. bac9-flcl

    bac9-flcl

    Joined:
    Dec 5, 2012
    Posts:
    621
    Is there a workaround for PNG recorder not capturing linear color space correctly? ScreenCapture.CaptureScreenshot works correctly, so a quick fix might be to use it to output PNG frames at points determined by the recorder. I opened the issue about it in the repository:

    https://github.com/Unity-Technologies/GenericFrameRecorder/issues/85

    On another subject, is it possible to make the fixed frame time mode (where recorder hijacks the game loop and forces every frame to prepare as long as it needs with perfectly stable delta time) wait a set number of frames every time step before capturing next frame? This would effectively enable supersampling with temporal anti-aliasing, giving it an opportunity to collect multiple jittered samples for every single frame going into a final video.
     
  3. jeffsarge

    jeffsarge

    Joined:
    Jan 3, 2014
    Posts:
    19
    will v1 allow you to record the HD pipeline? Right now it just records black.
    Thanks,
    Jeff
     
  4. unity_zOvEB4IgVxRirA

    unity_zOvEB4IgVxRirA

    Joined:
    Sep 20, 2017
    Posts:
    89
    thanks for your reply ...
    but render texture can't support some of image fx, that applied to the camera ...
    does exists an method to get supersampling [like as SSAA method] ?

    P.S: also the recorder's supersamplimg method was bypass the image fx that applied to the camera.
     
    Last edited: Jul 15, 2018 at 3:58 AM