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Question Unity Recorder skipping frames on high resolutions + VideoPlayer bug

Discussion in 'Audio & Video' started by jorishoogsteder, May 25, 2020.

  1. jorishoogsteder

    jorishoogsteder

    Joined:
    Apr 3, 2020
    Posts:
    2
    Hey everyone!

    Does anyone here have some insights on Unity Recorder? I'm making a 360 stereoscopic music video, but once I get in the 6k resolution regions, it starts skipping frames and the whole animation/timeline is way too fast. I have a constant framerate setting at 24 fps (film) on both my timeline and my unity recorder..

    I also have a couple cubes floating around with a VideoPlayer attached to it; I know that Unity Recorder doesn't necessarily support videos that lock on realtime clock, but I clock all the events of the project (including the VideoPlayer objects, all the animation, everything) to one big timeline which is synced to DSP. Should be fine no? I read somewhere that some people put in a script to "pause and go" the video on each frame, so that the offline render doesn't skip frame when it's being slower than realtime.

    Any help would be greatly appreciated!
     
  2. travelhawk

    travelhawk

    Joined:
    Jan 13, 2017
    Posts:
    22
    I'm having a similar problem. Whenever I try a high resolution (like 4096x4096), the video frame is lagging a lot. Please help