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Feedback Unity Recorder should record IsActive

Discussion in 'Audio & Video' started by FORNya, Mar 19, 2020.

  1. FORNya

    FORNya

    Joined:
    Nov 2, 2018
    Posts:
    6
    Continuity animation often uses IsActive property because make some magic circle or break the objects. However, Unity Recorder doesn't support GameObject activation or Component enabled.

    I want to record spawn or despawn object animation.
    Please support IsActive property records.
     
  2. cguertin

    cguertin

    Unity Technologies

    Joined:
    Aug 20, 2019
    Posts:
    83
    Hey @FORNya! Thank you for pointing out this limitation, I've logged into into our system. I don't have ETA at the moment to implement the Recording of GameObject activation but it's definitely something we would want to support in future versions of the package.

    Cheers!
     
  3. xueqing0622

    xueqing0622

    Joined:
    Apr 8, 2020
    Posts:
    12
    I think is very useful. I give charater attack effect use many GameObject activation. And I use timeline to reuse animation to do a more cinematic video. and there no GameObject activation for effect to swith it open and off.