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Unity Recorder - recording Blendshape animations for lip syncing from LipsyncPro

Discussion in 'Animation' started by metaphysician, Jan 10, 2019.

  1. metaphysician

    metaphysician

    Joined:
    May 29, 2012
    Posts:
    103
    hey folks i'm tossing this one out here. doesn't seem like that there's a lot of Unity Recorder users using it to record anim files. i have LipSyncPro and am interested in recording the Blendshape manipulation as an anim file. i'm doing the task correctly but the results are pretty unusable as it is. this is on Unity 2017.4.10 on a Mac.

    i'm also aware of Scene Motion Capture, but still trying to get to grips with the recording process and the results are worse, if anything.

    the issue may be that i specifically mention manipulation and NOT 'animation'. this is all coming from a data file that changes the Blendshapes and not some kind of playing animation file. but i was hoping that Unity Recorder or something similar would be able to record the changes to the Blendshape values. note that i can get these manipulations to play back in game mode so that's not an issue.

    anyone ever been in this boat before? any advice appreciated!

    best,
    scott
     
  2. fengkan

    fengkan

    Joined:
    Jul 10, 2018
    Posts:
    7