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Question Unity Recorder 3D 360 unusable.

Discussion in 'Audio & Video' started by Tubbritt, Jul 30, 2023.

  1. Tubbritt

    Tubbritt

    Joined:
    Nov 30, 2015
    Posts:
    46
    Hello.
    When rendering to 3D 360, nothing is usable. The ground straight down and out wards to about 10ft away from the camera has really strange parallax issues where objects and people don’t even look like they are standing on the ground and are floating in the air. The more the camera moves away from these objects, they quickly look normal again.

    Any idea why this is happening given Unity Recorder is meant to be an ODS render.

    Thanks
     
  2. rooose

    rooose

    Unity Technologies

    Joined:
    Jun 8, 2022
    Posts:
    30
    Hi Tubbritt,

    Would you mind sharing what Recorder version you are using on which Unity Editor version, and what your Recorder settings are?

    Thanks!
     
  3. Tubbritt

    Tubbritt

    Joined:
    Nov 30, 2015
    Posts:
    46
    Hello.
    I’m using Unity 2022.1.17f1, and recorder 3.0.3 I’ve also tried 4.0.0-pre.5
    Rendering to JPEG at 8192X8192, record in Stereo enabled with a standard separation value of 0.065

    If you look at this image in VR for example, you will see the people close to you look like they are not touching the ground, and that the footpath doesn't even connect to the building.

    http://www.myvirtualworld.ie/images/Image Sequence_006_0021.jpg

    If I render in mono, everything looks perfect, but obviously I want to render only in 3D, so anything close to the camera where you have to look downwards looks all wrong.

    Kind regards
    James.
     
  4. rooose

    rooose

    Unity Technologies

    Joined:
    Jun 8, 2022
    Posts:
    30
    Thanks for the info!
    I'm looking into this, I'll keep you updated with anything I find out.
     
  5. Tubbritt

    Tubbritt

    Joined:
    Nov 30, 2015
    Posts:
    46
    Thanks a million.
    Looking forward to hearing from you.

    Kind regards
    James.