Hi, I was recently inspired by Koola creating stunning arch vis in UE4, so I thought I'd have a stab at it in Unity ( Unity 5 early beta, to use the new Enlighten powered GI, Reflections are possible in Unity 4 with Candela ) Loads of work in progress, details on post effects and methods here: http://www.shadowood.uk/Store/?u=2014-09-02 Edit, I am talking with the guys at Unity about some of the issues I have had, some of the issue were me being stupid, some of the issues are being fixed. So remember a lot of what I was doing was in the very first beta of Unity 5, I will update the article in time with what I have been learning and posting progress and tips here. Hopefully this will inspire some more people in turn! I welcome criticism and especially any advice or tips with this stuff. And likewise if you need help ask away and I'll do my best to pretend I know everything, thanks --- EDIT, just ( Sept 2015 ) finished new demo for Unity, video here: EDIT, Source for the above project and playable EXE with blog post here: http://blogs.unity3d.com/2015/11/05/awesome-realtime-gi-on-desktops-and-consoles/ Images here: https://www.artstation.com/artist/heliosdoublesix Playable EXE was at Unite Boston, so that will be released publicly along with source project for free --- EDIT, work for Arch Virtual https://www.artstation.com/artwork/unity-5-realtime-medical-environment-for-virtual-reality http://archvirtual.com/2015/06/05/virtual-realism-with-unity-5 --- EDIT, now working for Unity on an animation, here is what has been keeping me busy, more here: http://shadowood.uk/UnityPano/ Ok that's hall security sorted out, realtime GI, reflections using Box Projection ( scene and robot all mine ) Youtube below, try to ignore how rudimentary the animation is :-D and how blurry youtube made it >_< Huge super res capture of a realtime GI scene ( 3840x2160 ): Ramblings, Research and Unity 3D Experiments: www.shadowood.uk Follow my nonsensical explorations: Twitter -- YouTube -- RSS -- Tumblr Model lifted from GTA San Andreas a 10 year old game ( shadowing issues on the columns go away at higher resolutions this is at the lowest quality! and all realtime so sun can move ) Sadly no piling into innocent pedestrians is included.