While Unity is improving their patch process, I think the QA part leaves a lot of rooms for improvement. On July 12 2014 I submitted a bug report about CrossPlayQueued skipping AnimationEvent, which has been reported since 2009. I even made a nice sample to demonstrate it. About 3 weeks later, I get a reply. And the reply is this is not a bug. The solution was to adjust the AnimationEvent forward to time = 0 for it to work. I don't understand the reply, does he know what AnimationEvents are used for? I made a few more replies to request to send this to a developer, and I have not heard from him again, that was a month ago. http://fogbugz.unity3d.com/default.asp?619180_vaf2p04eujba7c8o Also, other bug reports I submitted are not prioritized because I don't use the latest version. Some of them, being reported years ago and I don't see the latest patches fixing them. Unity, you boast you have 160 developers, I'm sure there are spare some developers to look at these issues. It's a trival issue but only developer who understand can solve it QUICKLY and EASILY.