Search Unity

UNITY Profiler shows higher CPU usage on Android than on editor

Discussion in 'Editor & General Support' started by swifter14, Jan 2, 2018.

  1. swifter14

    swifter14

    Joined:
    Mar 2, 2017
    Posts:
    165
    My 3D app gets a lot slower on my Android device, I checked the profiler and it seems like "Device.Present" takes 65% of my performance on Android. Also "Camera.Render" is 20%. I disabled the Canvas, and I only use default shaders. But I still get this result. I don't know what to do, this is the main problem with my app.