Search Unity

Unity Player crashes: out of memory?

Discussion in 'Editor & General Support' started by mrstruijk, Jan 30, 2019.

  1. mrstruijk

    mrstruijk

    Joined:
    Jan 24, 2018
    Posts:
    52
    Hi all!

    I've created a VR program used in university for research purposes. I had a few problems with Vive input causing crashes, but have fixed those.

    With the last participant it crashed at the very end (the program runs for an hour), and the output file states that the system is out of memory. That seems unlikely to me, since it has 32GB of RAM.

    The other error file states that it's trying to access an incorrect path. How can I fix this?

    What is it that I'm doing wrong? Should I optimize something?
    Any tips would be greatly appreciated.

    Best,
     

    Attached Files:

  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    Before asking us to look through the entire log file, what are the exact errors?
     
  3. mrstruijk

    mrstruijk

    Joined:
    Jan 24, 2018
    Posts:
    52
    Yes of course, my bad, I should have specified.

    It crashed it gave me no outward errors, aside from what I saw in the log about memory.
    It simply stopped running, without even being able to run whatever code in OnApplicationQuit (= saving my participant's log files).