Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on Dec 8, 2022, between 7 am & 7 pm EST, in the DOTS Dev Blitz Day 2022 - Q&A forum, Discord, and Unity3D Subreddit to learn more about DOTS directly from the Unity Developers.
    Dismiss Notice
  3. Have a look at our Games Focus blog post series which will show what Unity is doing for all game developers – now, next year, and in the future.
    Dismiss Notice

Question Unity Playables will not advance time

Discussion in 'Animation' started by BinkyYoo, Sep 29, 2022.

  1. BinkyYoo

    BinkyYoo

    Joined:
    Jan 14, 2022
    Posts:
    6
    When using the SetTime method on an AnimationClipPlayable, and then using Play(), time will not resume. Omitting the SetTime method makes time advance with no problem. Am I doing it wrong or is this a bug?
     
  2. Kybernetik

    Kybernetik

    Joined:
    Jan 3, 2013
    Posts:
    2,184
    Are you calling SetTime every frame? The next update after you call it will leave the Playable at that time so if you're doing it every frame it would never get to advance on its own.