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Question Unity Playables will not advance time

Discussion in 'Animation' started by BinkyYoo, Sep 29, 2022.

  1. BinkyYoo


    Jan 14, 2022
    When using the SetTime method on an AnimationClipPlayable, and then using Play(), time will not resume. Omitting the SetTime method makes time advance with no problem. Am I doing it wrong or is this a bug?
  2. Kybernetik


    Jan 3, 2013
    Are you calling SetTime every frame? The next update after you call it will leave the Playable at that time so if you're doing it every frame it would never get to advance on its own.