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Question Unity Playables will not advance time

Discussion in 'Animation' started by BinkyYoo, Sep 29, 2022.

  1. BinkyYoo

    BinkyYoo

    Joined:
    Jan 14, 2022
    Posts:
    6
    When using the SetTime method on an AnimationClipPlayable, and then using Play(), time will not resume. Omitting the SetTime method makes time advance with no problem. Am I doing it wrong or is this a bug?
     
  2. Kybernetik

    Kybernetik

    Joined:
    Jan 3, 2013
    Posts:
    2,570
    Are you calling SetTime every frame? The next update after you call it will leave the Playable at that time so if you're doing it every frame it would never get to advance on its own.