Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Question Unity + Plastic + Odd Situation help

Discussion in 'Editor & General Support' started by mechsrule1, Aug 19, 2022.

  1. mechsrule1

    mechsrule1

    Joined:
    Feb 13, 2014
    Posts:
    2
    So I've been working on a project with someone else. They're managing it. However their accounts got hacked, and the hacker managed to mess with the Plastic SCM account, either deleting it or just removing all access (I'm not totally sure which). I have a local copy of the project but now I can't open it because the plastic account no longer recognizes me as having valid access.

    The manager wants me to package up some of my work, mainly stuff that wasn't recoverable on their end, and send it to them somehow, but I can't really do that when I can't access the project. Is there any advice or help I could get?
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,954
    First up, mad props to you for using source control. Now quickly make a backup of your local project, just to be safe!!!

    I'm sorry you've had this issue. Please consider using proper industrial-grade enterprise-qualified source control in order to guard and protect your hard-earned work.

    Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).

    You can also push git repositories to other drives: thumb drives, USB drives, network drives, etc., effectively putting a complete copy of the repository there.

    As far as configuring Unity to play nice with git, keep this in mind:

    https://forum.unity.com/threads/prefab-links-keep-getting-dumped-on-git-pull.646600/#post-7142306

    Here's how I use git in one of my games, Jetpack Kurt:

    https://forum.unity.com/threads/2-steps-backwards.965048/#post-6282497

    Using fine-grained source control as you work to refine your engineering:

    https://forum.unity.com/threads/whe...grammer-example-in-text.1048739/#post-6783740

    Share/Sharing source code between projects:

    https://forum.unity.com/threads/your-techniques-to-share-code-between-projects.575959/#post-3835837

    Setting up an appropriate .gitignore file for Unity3D:

    https://forum.unity.com/threads/removing-il2cpp_cache-from-project.1084607/#post-6997067

    Generally setting Unity up (includes above .gitignore concepts):

    https://thoughtbot.com/blog/how-to-git-with-unity

    It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place. Digital storage is so unbelievably cheap today that you can buy gigabytes of flash drive storage for about the price of a cup of coffee. It's simply ridiculous not to back up.

    "Use source control or you will be really sad sooner or later." - StarManta on the Unity3D forum boards
     
  3. mechsrule1

    mechsrule1

    Joined:
    Feb 13, 2014
    Posts:
    2
    I'm quite familiar with backing up. I know how to use github and even bash. What I don't know is how do I unlock the project that's tied to the Plastic account.
     
  4. spiney199

    spiney199

    Joined:
    Feb 11, 2021
    Posts:
    6,015
    This feels like something you should be contacting Plastic SCM's customer support about.
     
    Kurt-Dekker likes this.
  5. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,954
    I'd start with support contact panel in the website.