Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

Thread Status:
Not open for further replies.
  1. jjejj87

    jjejj87

    Joined:
    Feb 2, 2013
    Posts:
    1,109
    $1M revenue is not high of a number. Let's be honest. Out of that $1 mil, about 50% goes to platform, taxes, then out of the remaining 50%, operating costs and salaries easily take another 50%.

    $1M is not equal to $1M profit. If they said $1M profit, sure it is fair. It is very fair.
    But many companies have more than $1M revenue but make losses.

    Revenue is the scale of the business, not the money that its making.
    So, revenue is just the size of the risk running the business.
    Now Unity, just forced us with a perpetual, infinite amount of risk.
    There is no safe guard, no guarantee, and most importantly no way to fight back.
    Its pretty much "Trust me bro" right after they broke the promise not to change TOS.
    You think the announcement is bad, but wait until the invoices come knocking at your door.
    In case anyone thinks this is "sort of not bad", you are very naive.
     
    Last edited: Sep 13, 2023
  2. useraccount1

    useraccount1

    Joined:
    Mar 31, 2018
    Posts:
    266
    No one will step in and speak officially, they are waiting for the drama to burn out. Maybe offer some better terms.

    In the end, every sane developer and publisher will make sure to never make nor publish any game made with the Unity engine. Only a few studios that can't easily escape will stay and pay the fee.
     
  3. anon8008135

    anon8008135

    Joined:
    Jul 7, 2023
    Posts:
    145
    If you’re in development of a game right now, why would you choose Unity when it can choose to apply this tax to you at anytime by lowering the thresholds and won’t be able to safeguard you from malicious and redundant installs of your game?
     
  4. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,879
    You appear to have missed the fact that this is
    Honestly if the heavyweights of the unity forums alone banded together to make an open source alternative to unity based on unity 3-5 style (aka before it was destroyed), it would be something amazing to behold. I bet we could make something great if we managed to work out the logistics .
     
    raydentek, Tx, atomicjoe and 2 others like this.
  5. cPlus2Coder

    cPlus2Coder

    Joined:
    Sep 13, 2023
    Posts:
    4
    If they just thought to do percent revenue share, most of the problems goes away. The proposed pricing doesn't even scale with the developer's profits, they just want to fill their bottomline.
     
  6. oxyverse

    oxyverse

    Joined:
    Sep 12, 2023
    Posts:
    16
    @Mike-Geig hows that calculator going bro? :)
     
  7. Zarod

    Zarod

    Joined:
    Jan 20, 2016
    Posts:
    43
    2k monthly income is more than 95 percent of the entire world's population makes.

    how MORE REAL can you get?
     
    abbasjafari likes this.
  8. kodra_dev

    kodra_dev

    Joined:
    Oct 31, 2022
    Posts:
    101
    Unity itself literally have more than $1B (yeah, B in billion) revenue and still make a losses.
     
    n3b, laja and AlTheGameDev like this.
  9. pus2meong

    pus2meong

    Joined:
    May 3, 2012
    Posts:
    83
    Imagine, you use Unity Personal and publish your game in Play Store as a free game with micro transaction, and five years later you got 2.000.000 installs but never reaching 200K USD revenue threesold.

    And suddenly you or someone do something that makes your game went viral and it makes you to obtain 250K USD revenue in the last 12 months.

    And now the scariest things are about to happen:.

    2.000.000 - 200.000 = 1.800.000 installs

    1.800.000 x 0.20 USD = 360.000 USD

    250.000 - 360.000 = -110.000

    Wops, now you have 110K USD debt to Unity.....
     
    Ruslank100, Senshi, Didux and 5 others like this.
  10. dclipca

    dclipca

    Joined:
    Oct 30, 2021
    Posts:
    22
  11. CodeRonnie

    CodeRonnie

    Joined:
    Oct 2, 2015
    Posts:
    293
  12. SundownStudio

    SundownStudio

    Joined:
    Apr 19, 2017
    Posts:
    14
    Problem is you can change MACs and serial IDs via script. OS's have had a ridiculously difficult time determining UUID for even their own installs. Who's gonna trust this metric and then why use it?

    Any price changes should be made on the currently accepted verifiable system (per revenue), whoever thought moving over to this new unverifiable system and failed to see how easily exploitable it is let alone their inability to foresee the subsequent developer backlash should not be making decisions.
     
  13. MstislavPavlov

    MstislavPavlov

    Joined:
    Sep 22, 2013
    Posts:
    36
    Pfff. They will reach threshold in revenue after 10 month and they must pay and after that they must pay A LOT.
    You can calculate it yourself and then tell me if they will be profitable.

    upload_2023-9-13_19-48-56.png
     
    Neto_Kokku, manutoo, Thaina and 6 others like this.
  14. MaximusMaximusMaximus

    MaximusMaximusMaximus

    Joined:
    Sep 13, 2023
    Posts:
    11
    I mean that's the big question.

    1. How are you going to accurately track installs without overly invasive software? How do you stop people who spoof IDs?

    2. How can anyone trust these metrics when the methodology is not transparent?

    3. Why use installs in the first place compared to a much simpler to understand yet effective revenue sharing policy?
     
    Ruslank100 likes this.
  15. Alewx11

    Alewx11

    Joined:
    Oct 23, 2014
    Posts:
    112
    Hey Thanks for giving us KSP, but yep totally right what you say.
     
  16. Zoodinger

    Zoodinger

    Joined:
    Jul 1, 2013
    Posts:
    43
    Then you're speaking about Godot. It's open source and anyone can contribute. And completely free.
     
    atomicjoe likes this.
  17. Strom_CL

    Strom_CL

    Joined:
    Nov 17, 2012
    Posts:
    94
    As a longtime Unity developer (v4.x) and a developer that was told that a bug I submitted would "cost too much to fix", this is just another stupid move from a badly driven company. How many other game engine companies charge for installs? Nobody? I was already considering transitioning to another engine, this is definitely the sign that its time to bail.
     
    bugfinders likes this.
  18. UncertainZero

    UncertainZero

    Joined:
    Jun 15, 2013
    Posts:
    8
    While this may generate cash for Unity in the short term, it cannibalizes their long-term profits as developers switch engines.

    I just don't see why any developer would start a project using Unity going forward.

    On one hand you have Epic games taking 5%. On the other you have Unity taking anywhere from a small % like Unreal to massively more than a company even makes. On top of that, you have to pay Unity $2k per seat just for the pleasure of them bankrupting your company later.

    Unreal: Free up until $1M then 5% royalty
    Unity: $2k per seat then 0% to infinity % royalty

    What company is going to take on an unbounded financial risk + pay Unity to do so?

    To everyone thinking this doesn't impact you, even if you don't pay the fee, it does.

    Developers will move off the platform. You may stay but there will less community, fewer assets, examples, open-source projects and ultimately less development on the product itself as Unity's profits evaporate when developers switch over to safer and more affordable engines.

    Unity says they make most of their money on ads but what developers are using Unity's ad platform after switching engines? This short-term profit focus may end up bankrupting Unity in the long term.
     
  19. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,436
    jcarpay likes this.
  20. YuuUnity

    YuuUnity

    Joined:
    Jan 21, 2019
    Posts:
    8
    Honestly, whether or not we are subject to this levy is not the big issue.

    We need to recognize that the most critical problem is that people who suddenly declare that they are going to make changes that will have a major impact on the business model in about three months' time are the ones who are thinking about and deciding on the rules.

    If this is allowed to happen, who knows what will happen next.
    In extreme cases, we don't even know if the thresholds will be in the same place in another three months as they are now.

    What will the community and those involved in game development do in such a situation?
    Will we be hoping, "Oh God, please let my game be a hit as long as it doesn't exceed the threshold."
     
    Thaina and unity_I8FgSdMFnJC-vw like this.
  21. ippdev

    ippdev

    Joined:
    Feb 7, 2010
    Posts:
    3,793
    That is why it is the Mark up of the Beast. Any little pile of mammon they ain't got their meathooks into makes them growl hungrily. Know them by their fruits. Seems every head honcho everywhere is trying to elicit as much rage from their respective commodity livestock as possible. Do not be livestock.

    A few months back I thought about getting a 35 foot sailing catamaran and amusing myself with simulation and game mechanic dev whilst floating in the Gulf. Apparently I have to re-dock every three days to log into an internet connection to even use Unity. Had a flood or earthquake knock out your local internet but managed to grab your laptop. You got two days to use it and a month before authorities turn your local internet or power back on. Real compassionate bunch there. Must be that San Francisco fresh air wafting in from the Castro District.
     
  22. Crazycarpet

    Crazycarpet

    Joined:
    Dec 5, 2015
    Posts:
    47
    R.I.P Unity Engine. Horrible leadership.
     
    Ruslank100, stassius and abbasjafari like this.
  23. RecursiveFrog

    RecursiveFrog

    Joined:
    Mar 7, 2011
    Posts:
    350
    That is not how this works at all. The charges are per month's installs. That developer is not on the hook for 1.8m installs overnight.

    Go read it more carefully. It's still extremely bad but this scenario isn't possible. No reason to spread false scenarios when the real ones are already enough to cause a mass exodus from Unity.
     
  24. anon8008135

    anon8008135

    Joined:
    Jul 7, 2023
    Posts:
    145
    The one paralegal that was consulted isn’t qualified to answer and other dudes are busy catching flights.
     
  25. AGaming

    AGaming

    Joined:
    Dec 26, 2013
    Posts:
    100
    The goal is not justice, but to make money off of you.
     
    Alahmnat likes this.
  26. jcarpay

    jcarpay

    Joined:
    Aug 15, 2008
    Posts:
    558
    Ultimately Helgason agreed to appoint the new CEO. Currently Helgason is a board director and large Unity stake holder. He definitely has influence in this matter.

    source: https://unity.com/our-company#board-directors
     
    atomicjoe and RecursiveFrog like this.
  27. waldgeist

    waldgeist

    Joined:
    May 6, 2017
    Posts:
    365
    I've been running a pretty successful software company in the past, with millions of B2B end-users. None of our product managers, even the juniors, would have ever considered proposing such a desastreous pricing model, let alone the abysmal communications strategy around it. I can only assume Unity has a severe problem in their middle to upper management team. Even if they revert this, the damage done to the company's reputation is beyond repair. Who would ever trust in Unity again after this?

    I now run an AR based multi-user metaverse, which end-users can download and use for free, and only brands pay to run their own experiential marketing campaigns, e.g. virtual scavenger hunts in the real world. Nobody can guarantee that the revenue coming out of this stream would cover the costs induced by the users, based on this insane pricing model. So it's not only F2P games that are affected, but any mobile app that has a free tier model. In the upcoming AR markets, there's even more uncertainty which business models will eventually be successful, and no chance to calculate this upfront.

    I hate to say it, but this forces me to look into alternatives immediately. I'm so sad about this. I really love Unity.
     
    futalihua and Kreshi like this.
  28. anu_121

    anu_121

    Joined:
    May 23, 2017
    Posts:
    5
    Imagine, if Unity ever has a glitch in their system to detect installs, then everyone is doomed for a while. So many questions and so little transparency and answers.
     
    Ruslank100 likes this.
  29. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,150
    Like I've been saying though anyone that wants to monetize would be stupid to stay on Unity Personal.
     
    DungDajHjep likes this.
  30. Alewx11

    Alewx11

    Joined:
    Oct 23, 2014
    Posts:
    112
    So he is completly backing up JR.
     
    Ruslank100 and jcarpay like this.
  31. PanthenEye

    PanthenEye

    Joined:
    Oct 14, 2013
    Posts:
    1,775
    Some fresher info from Twitter: https://twitter.com/CreativeChris1/status/1701877435715686567

    upload_2023-9-13_19-54-20.png

    Unity owns your game now, you don't own it. You also have to inform Unity about every little thing you do or get charged.



    Don't really know how to interpret this one. Have to maintain a separate project just for the demo or not?
     
    cLick1338 likes this.
  32. OrinocoE

    OrinocoE

    Joined:
    Jan 4, 2018
    Posts:
    13
    Obviously we can forget about Unity.
    robert[1].jpg
     
  33. Devastadus

    Devastadus

    Joined:
    Jan 27, 2015
    Posts:
    73
    Assume unity could accuratly count installs and pirated copies, this still doesn't work. With cloud services like Xbox cloud gaming and GeForce Now it Those gaming services are creating/destroying servers depending on the current demand. Anytime a user plays your game on it, it would be counted as a new install, since a new server will be started up and the game will be either installed via download or cached. It's best practice for cloud services to startup/destroy servers on demand to save on cost. This will inflate installs from legal use of your game.

    Tracking via installs even in a fairytale world where you could do it. still wouldn't work. Charging via installs will never be a viable strategy.
     
  34. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,150
    RecursiveFrog and PanthenEye like this.
  35. fredholmsimon

    fredholmsimon

    Joined:
    Sep 5, 2020
    Posts:
    92
    won't continue to use unity for future games if this isn't reverted or changed

    edit: if installs = purchases 1:1, then i would be OK with it on pc
    not sure that would work for app devs
     
    Last edited: Sep 13, 2023
  36. vexstorm

    vexstorm

    Joined:
    Apr 26, 2020
    Posts:
    8
    Dear Unity

    All of this public destruction of Unity comes at a cost. You will lose big developers, small developers alike. No one can or likely will trust you given what your so called plan is.

    Think about it Unity, from a business perspective what would generate you more income for your bottom line?

    Do a revenue share model like every other God forsaken engine and service (which does suck but sucks less) where developers big and small can at least predict what the cost points would be, while maintaining a semi healthy relationship with your customers (Read that as us)

    Or

    Alienate ever last one of the developers both for game and asset development that studios big and small are ligenamently considering flipping their desks, ripping apart Unity in all social platforms, and finally leaving for good? While were on the subject of cost justification, wouldnt doing all that tracking and then addressing tickets for develolers who say they shouldnt be charged for these set of installs and so on and so forth (u should hopefully see where i am getting at) cost more against you all these things considered, then the first more acceptable idea?

    If you choose the latter option you are not going to bring in money but probability wise will lose substantial business and income as a result.

    Choosing the first option would suck for developers but less suck for developers as they can predict costs (like any normal business needs to do) and u "might" get to keep your custkmer base.

    So what says you Unity? Choose to destroy yourself with this incredible not very thought out plan or choose to work with your customers (aka the developers)

    You all (unity) seem to forget that we do not necessarily need you. We would rather stay in most cases but you certainly need us. (Surely you dont need me specifically but come on do u not see this fallout from ALL THE UNITY DEVELOPERS?)
     
    Ruslank100 and owlrazum like this.
  37. anon8008135

    anon8008135

    Joined:
    Jul 7, 2023
    Posts:
    145
    How dare you dream to have a successful game with low ARPU. You should only be allowed to reach thresholds that Unity sets for you arbitrarily.
     
  38. shredingskin

    shredingskin

    Joined:
    Nov 7, 2012
    Posts:
    242
    Because they have been dunking on Epic "predatory" royalties for years.

    They are now on a hard spot, it's true that games raking the money aren't bringing any substantial income to Unity.
    But this is absurd.
    Also the biggest deal about Unity over UE is that it wasn't royalty based.
    If Unity comes with royalties making the comparison between engines a direct match how many users will choose Unity ?
     
    oxyverse, Alahmnat and atomicjoe like this.
  39. ShinAli

    ShinAli

    Joined:
    Sep 24, 2011
    Posts:
    36
    Adding my voice to the choir. This is a stupendously stupid decision and what's even more frustrating is that they don't even know the answers to the most pressing questions for something they'll launch in less than 4 months. Are you kidding me?

    Asking for more money is always going to generate pushback, but I could stomach a revenue share model. It's clear, uncomplicated and scales directly with revenue the product generates. I'm not ever going to go with some model based on proprietary algorithms that we don't have access to; I cannot trust UT to prioritize making a stable editor, much less something that I cannot even see myself.

    I've already committed our studio to move on to a different engine after our current project ships but was ultimately willing to stick to Unity if I saw tangible improvements. This announcement just killed all of my confidence, I don't know if there is anything UT can do at this point to bring me back.
     
  40. jcarpay

    jcarpay

    Joined:
    Aug 15, 2008
    Posts:
    558
    JR transitioned Unity to a public company and this has made Helgason a very rich man. Just let that sink in.
     
  41. b1gry4n

    b1gry4n

    Joined:
    Sep 11, 2013
    Posts:
    146
    the year is 2061. your grandkid asks you "Grandpa, what was life like back then?" so you boot up a virtual machine installed on your internal brain implant to project windows 10 from your eyes and launch your game. then getting a bill the next month for $0.47 USD (adjusted for inflation)
     
  42. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    1,513
    yeah i remember, it was all about technology and being leading the industry... now unity is strugling agains engines like godot and i'm not saying this just today for this problem, i've been saying this for months now, unity is not the best game engine anymore, its features are not leading anything, in fact unity 2023 feels like a +5yo game engine IMO but hey... there are new fees xD without offering nothing solid
     
  43. Jakermake

    Jakermake

    Joined:
    Nov 10, 2021
    Posts:
    11
  44. gg_michael

    gg_michael

    Joined:
    Sep 24, 2012
    Posts:
    73
    There is no universe where Unity has the technology to track legitimate vs pirated installs. That tech alone could be licensed for billions. So we already know they're just making up those numbers based on some garbage "model" they've invested too much money in to not use. What's the recourse if you think they're wrong? How would one even contest numbers when they are sourced straight from their ass?
     
  45. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,150
    I've thought about this a bit: what if they're the sole source for an official download with anything else being immediately treated as a pirated installation?
     
  46. dFlynnSo

    dFlynnSo

    Joined:
    Aug 20, 2014
    Posts:
    17
    Unity...seriously...what the...
     
  47. Tigrian

    Tigrian

    Joined:
    Mar 21, 2021
    Posts:
    105
    Well, 4000 replies on one thread in about 24 hours. That is about 3 message every minute. Non-stop.
     
    Ruslank100 and DungDajHjep like this.
  48. iDerp69

    iDerp69

    Joined:
    Oct 27, 2018
    Posts:
    41
    It IS overly invasive and it IS prone to error, because the error will ALWAYS favor Unity, who is at sole discretion in how your installs are tracked.
     
    Ruslank100, Nikovsk and Dennis_eA like this.
  49. pumpkinszwan

    pumpkinszwan

    Joined:
    Feb 6, 2014
    Posts:
    214

    If that happens, pay $2,000 for a Unity Pro licence and then you don't have to pay any install fees and get to keep $248,000 of that $250,000.
     
    bugfinders and Ryiah like this.
  50. PanthenEye

    PanthenEye

    Joined:
    Oct 14, 2013
    Posts:
    1,775
    I mean they could do that if they broke all privacy laws known to man.
     
    MoonbladeStudios likes this.
Thread Status:
Not open for further replies.