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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. Sponge2k

    Sponge2k

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    For fun I gave GoDot a try and actually within an hour after a few DLL issues I got my scientific data loading already working, just copied 99% from my Unity project. So I am quite hopeful that it works easy. Now just have to port some of my geometry generators.. most work is probably in the shaders part.

    However, the worst part is feeling like a beginner in the UI again
     
  2. jjejj87

    jjejj87

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    I've been sued by ill-intended music scammers...I knew I was clean and all licenses clean as I paid for them. But, the interaction that I have to go through...the legal process...is painstaking...

    I lost hair, weight and that was when I was 99% sure I would win.

    Then they dropped the case after "abusing me" a few months later.

    They didn't lose anything nor did I, at least on paper. But my spirit was broken for many weeks.

    Now, if Unity did this to me every month...I will just quit and find a new job...
    The stress alone is not worth it.

    For them its automated email, for us it is a living nightmare.
     
    Ruslank100, Alahmnat, Ne0mega and 6 others like this.
  3. hugokostic

    hugokostic

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    I do run Open world using large object count, a meteo system, an Ocean system, and some huge VFXgraph on Unity. and Oh I did it alone and it is not a nightmare to do.
     
  4. ltomov

    ltomov

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    There's a big difference between revenue and GROSS revenue.

    A gross revenue (which is what Unity counts) of $200 000/year means a net revenue of ~3000/month.
    This means that most indie dev games that are successful enough to pay its dev's salary will reach that revenue and after that will start charging tens of thousands per month.
    And any game that can pay the salaries of 3 people will likely reach the 1M threshold.

    We're not talking about big companies at all.
     
    Last edited: Sep 13, 2023
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  5. ArcherSS

    ArcherSS

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    Unity advocates become Unity refugees. Now all the devs of other engines are laughing at us.
     
  6. Sphelps

    Sphelps

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    Remember when "John Riccitiello" Said
    "When you are six hours into playing Battlefield and you run out of ammo in your clip and we ask you for a dollar to reload, you’re really not that price sensitive at that point in time,” he stated.

    "A consumer gets engaged in a property, they might spend 10,20,30,50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."

    "But it is a great model and I think it represents a substantially better future for the industry."

    He needs to go, he is going to take unity with him.
     
  7. DungDajHjep

    DungDajHjep

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    give me a link or how to do that ?
     
  8. pappaprino

    pappaprino

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    wait.. but you think that mihoyo will accept this? i have some doubts, look at their business model in game, they are extremely greed.
     
  9. NikolasN

    NikolasN

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    We do too, I'm just saying you won't get the quality nor the performance of those tech demos
     
  10. atomicjoe

    atomicjoe

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  11. sbsmith

    sbsmith

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    The following needs to be clarified with a Yes or No answer. Several platforms explicitly forbid analytics tools and any call home would be in violation of the platform contract leading to the removal of our games.
    Edit: I'm just going to periodically check for edits to the Q&A at the beginning. There will be too many notifications following this thread.
     
    Last edited: Sep 13, 2023
    Ruslank100 likes this.
  12. kodra_dev

    kodra_dev

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    It's... terribly obvious which youtuber is taking Unity's sponsorship.
     
  13. mdknk231

    mdknk231

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    Well then apparently CryV supports C# now... and considering CryTek devs are generally cool guys maybe?
     
  14. Buttjunkie

    Buttjunkie

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    A fee for the first install on a machine. So if the player uninstalls and reinstalls, no charge. If they install on a second device, charge. If they get a new pc, charge. Still pretty horrible policy.
     
  15. AlTheGameDev

    AlTheGameDev

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    I just send all the money I would pay for Unity subscription to support Godot, It's not much but I believe it's better that way.
     
  16. Zyrac

    Zyrac

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    So, here’s a question that’s come to my mind. In 2021, the Pokémon Company released Pokémon Brilliant Diamond and Shining Pearl on Switch, developed in Unity by ILCA. It’s available as a digital download and physical copy. Unity really gonna roll up to TPC and tell them they’ve gotta start paying for all their digital downloads and cartridges they manufacture?
     
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  17. Kubold

    Kubold

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    Aaa, but you CAN'T quit. The game is already out there you can't do anything about people reinstalling it to oblivion.
    You are a slave now.
     
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  18. drallcom3

    drallcom3

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    there are custom enterprise contracts.

    mihoyo would also surely lawyer up, so perhaps unity leaves them alone.
     
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  19. doublehitgames

    doublehitgames

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    :confused:
    The question is: Who thinks Unity will die in the next few years? Raise your hand
     
    Ruslank100, Verisutha, krisu and 2 others like this.
  20. WnMStudio

    WnMStudio

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    I just finished developing my game.
    And you told my that you betrayed me.
    F**k you.
    Sc**w you.
    I hate you.
    Son of a bch.
    This is certainly be the last game I developed with Unity.
    As long as I made enough cash to feed myself, I'll rebuild my game with Godot as soon as possible.
    F**k you Unity, goodbye and we'll never meet again.
    I'll curse you everyday till you die.
     
  21. oxyverse

    oxyverse

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    I agree, its investment on all ends, and there is a saying, paper can withstand everything. So whatever you put on contracts and bind it in a way, it can become a great thing.
    I dont want to repeat the same mistake we did here, life changes, thats how it is.

    One thing is for sure. We are not staying here.
    We will see how our project goes, 4 years spending on it and soft release now in October and they pull this S***.
    Our competitors have reached 500+mil instals with monthly going above 2+ mil

    So faster we transition, even faster to ditch Unity.
     
  22. anon8008135

    anon8008135

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    The white knights defending this change hate f2p, micro transaction games. They think this change will reduce the amount of them. It won’t, it will only set off a cycle of the shops that pump out the low-quality games that these guys hate so much to repackage the game enough to not qualify as the same game when the thresholds are about to be reached. In their world, only $70 AAA titles matter.
     
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  23. wickedworx

    wickedworx

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    I think it's 'coz they want to make it apply to games that are already out.
    That's quite difficult to do if it's pitched as a "revenue share", after games are already out.
    By making it about "runtime fees" or "runtime install fees" (something which they still technically own, which is in old/already released games), they can shift the conversation a bit - and not make it look quite as outrageous as "We want to take money from games you already released under our old terms".
     
    PeterHann likes this.
  24. WnMStudio

    WnMStudio

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    F**k you, seriously.
     
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  25. C-Spinelli

    C-Spinelli

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    I don't know to hope that it is just a speculation....or not
     
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  26. RecursiveFrog

    RecursiveFrog

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    Long term? Not likely. But right now? What are they going to do, pause their entire HoyoVerse while they port their entire library to Unreal?

    It's a very short term play on Unity's part. It might yield massive profits for a few years, and drastically reduce the number of resources they need to support those fewer customers.

    People should consider that scaring away their existing customer base might actually be the point. They might very well just not want specific customers anymore.
     
  27. oxyverse

    oxyverse

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    Anywhere i can follow you for progress update. Also if i can help, im here!
     
  28. drallcom3

    drallcom3

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    by then the ceo will have left.
     
  29. Shadow735

    Shadow735

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    First of all switch from 0.20$ to X%. - it is now impossible to release free games just for fun, you need to think about money management and such, if you release a game for 1$ and it gets accidentally popular then you get very little profits.

    Secondly before you have a system to detect only the first download so the charge isn't being made every time someone deinstalls and reinstalls the game, do not even apply the fee. it is easy to build some automating systems for reinstalling games, it can be done even with already existing autoclickers. Now people have ways to show hate towards developers

    - imagine like a group of 1000 people do this thing for a week, assuming the process of reinstalling takes about half an hour and every install costs 0.2$ for the developer if my math is correct, then that small group alone can charge you
    67 200$ , the funny thing is that all it costs for them is a little price of memory on their harddrive and electricity costs for a week.

    Thirdly why do demos and betas have to apply for the fee, now the manipulation can happen without the developer even earning any counter revenue.

    If you can't build a system that detects only the first install of the full game, then don't apply the fee at all.


    A charge for the first install per game makes sense, if it is per percentage and threshold remains, but you can't apply a system that can be easily manipulated.
     
  30. anon8008135

    anon8008135

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    Every white knight thinking the terms of the deal won’t get worse to eventually affect them? Stupid.
     
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  31. Mobazy

    Mobazy

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    So after years of development, a hyper casual game finally becomes successful and it will bankrupt my company?

    Hypercasual games rarely even make $.01 per user, Unity would know, I use their ads.
     
    Last edited: Sep 15, 2023
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  32. pappaprino

    pappaprino

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    probably, but so.. what they are doing? the big moneys are in there not the some little dev around, they are trying to destroy the unity company... at least the name surely..
     
  33. hugokostic

    hugokostic

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    I am playing every day at my own open world to test it lol, it work like a charm.
    Talking about Demo on github, they are made so people can learn from, so talking about BlackMyth which is not out before 2024 or this Grey project game, which is not made by one guy (it is a collab), its still pointless. And personnally I take some content and knowledge far more precious if it is accessible. I don't think BlackMyth team are going to release all the custom tooling and code they have after launching the game. Guess what, i'll try to
     
  34. jcarpay

    jcarpay

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    Things went downhill from the day he was appointed as CEO.
     
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  35. Zarod

    Zarod

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    I am legit too busy into development solving problems to give a damn xD

    I am just going to assume Unity's cut will be lower that of Epic Games, and even to not ever going to qualify for monetization.

    Don't see what's the big deal ... Unity is still a good engine, and the more we can support it the better.
     
    BarriaKarl likes this.
  36. bakelord

    bakelord

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    I'm sorry but this is absolutely farcical:

    Q: If a game that's made enough money to be over the threshold has a demo of the same game, do installs of the demo also induce a charge?
    A: If it's early access, Beta, or a demo of the full game then yes. If you can get from the demo to a full game then yes. If it's not, like a single level that can't upgrade then no.


    How do you tell the difference between our game with only a small bit of its content and the full thing? Or if the game has a pathway to the full release? Surely you have to rely on us giving you that information? As far as I can tell our executable never sends back info and I have no idea how you would make any kind of analytical version work robustly in any case.

    I don't overly object to the pricing model (as problematic as it might be) - I doubt we'd fall into the bracket where it matters - but you can't claim something uses proprietary technology to determine charges and then not be transparent about how that works. I mean, if a dev has enough cash surely they just force you to court where you'd have to prove everything concretely? I know I would.
     
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  37. Rastapastor

    Rastapastor

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    Good for You, but frankly the thing u posted doesnt look particulary mind blowing :). But glad all works for u.
     
    hugokostic likes this.
  38. dclipca

    dclipca

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    As many of you know, the Unity Engine is in fact two substantial software components – the Unity Editor and the Unity Runtime. The Unity Runtime is code that executes on player devices and makes Made with Unity games work at scale, with billions of monthly downloads.

     
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  39. pKallv

    pKallv

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    Now have installed both Godot and Unreal. I am most worried about the fact that I either have to learn c++ or Godot own script language as I understand that C# in Godot does not yet support IOS and Android. I'll se what it will be.
     
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  40. NergethicFW

    NergethicFW

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    Just don't be surprised when your assumptions turn out wrong.
     
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  41. pappaprino

    pappaprino

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    they have 3 months before it will kick in, no? in this case even the chinese government can enter to help, i think.
     
  42. LorenzoNuvoletta

    LorenzoNuvoletta

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  43. unity_028AE3B1F1BC5DECE8AD

    unity_028AE3B1F1BC5DECE8AD

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    Literally this. F*ck them. What they gonna do, send a lawsuit to some other country where they're not based? Beg storefronts like Steam to remove games because they didn't pay their fee?

    Unity can eat my smelly dung.
     
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  44. drallcom3

    drallcom3

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    yes, casual with unity is dead. you either aim for $60 boxed or $1 per user, or you can't use unity.
     
  45. BarriaKarl

    BarriaKarl

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    It will, for 99.99999% of users. But somehow the house is on fire.

    That is internet for ya. And yeah, i need to get back to coding...
     
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  46. ippdev

    ippdev

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    200K a year equals 16,666.66 revenue a month. This is the threshold for the mark-up of the beast.
     
  47. FlaSh-G

    FlaSh-G

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    This isn't about spending more money on the engine. This is about them doing a very stupid decision (using installs as a metric for fees, which means there is a minimum ARPU even though some studios' publishing strategy relies on a low ARPU value) and trying to retroactively apply this on games that are already released. Making a game with an engine means you commit on using an engine for 2, 5, sometimes 10 or more years. Having Unity, as volatile as it has proven to be now, as a partner for such a long period of time is just too much of a risk for many studios.
     
  48. TwoBitMachines

    TwoBitMachines

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    And that's the entire conundrum. Just because people are installing your game doesn't mean you are making money. So stupid.
     
  49. Meic

    Meic

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    For real! The only other option aside from sabotage from the CEO is playing decoy effect. The [not so] funny part is, the damage is done, the trust is lost, and the company is not the one to plan one's future with, since it can appear out of the blue with the most ridiculous idea of pricing that allows generation of potentially infinite cost (provided by internal 'trust me bro' tools).
    Whoever is behind this, should be terminated.
     
  50. thwackstudio

    thwackstudio

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    I am working on open world game with biomes + transvoxel world. I have maybe 1.5 year (but many years in mobile dev) of experience in unity and the pricing news just killed my dream about massive multiplayer game. I am considering switching to unreal. Nanite and lumen would help me to lower FPS when I ad buildings. But I love unity :/. Unity why are you doing this :/
     
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