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Official Unity plan pricing and packaging updates

Discussion in 'Announcements' started by LeonhardP, Aug 22, 2023.

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  1. oxyverse

    oxyverse

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    Maybe! Will se how this resolves and how Godot functions, like i said, if our project secedes i would gladly dump couple of millions into it.
     
  2. jorge-castro

    jorge-castro

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    Both are bad.
    Unity gave devs a deal and both parties accepted it.
    Now, Unity wants to change the rules in the middle of the play, which is a big no, no matter if later they change for a "more convenient deal", especially if the new deal is bad for developers and good for Unity.
    It is not the way to do business, it is the way to extort a customer and it is exactly what Unity3d is doing. Unity raised a red flag.

     
  3. festival

    festival

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    The revenue part is funny.
    How Unity will measure a free game which has 3rd party monetization ?
     
    cookies13 and MoonbladeStudios like this.
  4. therobby3

    therobby3

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    So I already have to worry about malicious players writing bots and slamming my servers with fake messages to take down my game servers, or drive up my database costs. Now I also have to worry about them running me into the ground by hammering me with fake installs? Sweet!

    I've used the Plus plan for years to support Unity, but I think I'll try and skate the line on the free plan and just deal with the bullsh!t splash screen before I support this crap.

    I may even see about switching my assets from their CDN network back to AWS, as I can do that relatively easy. Screw this crap.
     
    Ruslank100 likes this.
  5. kholiobungholio

    kholiobungholio

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    I have 10+ years of Unity exp. I've switched to Unreal few years back for my personal projects. It took a couple months to get reasonably comfortable then another few months to be able to pretty much make my game proficiently. Your existing engine and programmer experience will for sure cut the learning curve and speed up the process. I will say for me that it was 100% worth it, it was night and day difference in terms of maturity, stability, toolset, iteration times etc.

    For those of you scared to make the switch, its not that scary. The only thing I'd say is source control is a bit of pain if you're using Git due to everything being binary, if you're a small team its not a big deal, if you're big you're gonna be looking at Perforce or equivalent, has much better engine integration.

    So go for it!
     
  6. Lurking-Ninja

    Lurking-Ninja

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    Yes, they confirmed that you pay after every install once, they would sum up (well, pull some numbers out of their asses) the number of installs monthly (this is where the monthly comes in) and send you a bill.
     
    Ruslank100 likes this.
  7. CodeSmile

    CodeSmile

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    Oh, I see you are quoting "Random Internet User" from way back in 2012 because starting with Unity 4.0 everything was clearly going downhill.

    :cool:
     
  8. llentinantl

    llentinantl

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    So, even if small gamedev studios with low revenue will not affected that much, this will make publishers avoid developers using Unity like plague. You didn't shot your leg, you've obliterated it.
     
    BigRedSwitch, Immu, JBR-games and 2 others like this.
  9. SkermunkelStudios

    SkermunkelStudios

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    Unity, I'm sorry, I love you and I depend on you, but I cannot agree with this. This seems very anti-trust and anti-consumer to me. Everyone has so many questions, you're lack of answers is not helping. Please fix this!
     
    Ruslank100, JBR-games and stassius like this.
  10. elijad

    elijad

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    It's one-time fee per "install", whatever unity deems that to be. The whole monthly thing relates to discounts on the fee based on the amount of users you gained in a month, so only relevant for paid tiers. It's a poor choice of words.
     
  11. C-Spinelli

    C-Spinelli

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    As independent developer, Unity fan, supporter and regular pro subscriber SINCE Unity 1.0
    (with a lifetime unity subscription that expired (but was lifetime???)
    THIS IS THE REASON of the upcoming failure of one of the best software and company in the world.

    Cicciottello.jpg


    Feel free to repost this image thousand of time.

    Decision should make by the people that work and give their heart and life to develop a product,
    not from useless managers without knowhow.

    Thank you,

    and good luck to everybody
     
  12. Thundrbug

    Thundrbug

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    Ah right, I still think it’s poorly worded but that makes sense. Thank you for clearing it up for me. This whole thing sucks, although I’m kind of glad it happened now and not in a month. I’ve got my game ready to go I was going to release this month but I’m actually tempted to wait and see where this goes, switching to another engine if need be. Even if I’m not sure ill sell enough copies to be effected it’s the principle of the thing and just how open to abuse this is.
     
  13. altepTest

    altepTest

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    you should click on that 5Y button. unity lost 46% of its value for the past years after they have announced big investments and amazing new features that never materialize.
     
    Ruslank100, manutoo and jcarpay like this.
  14. Magnos

    Magnos

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    It's in the FAQ that has been added to the first page:

    > Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs?
    > A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.

    Presumably this means that they can't tell that it's the same person installing the game on a different device, which also makes one wonder how they are going to be able to tell if it's a bunch of pirated copies that you would now be on the hook for; I'm guessing they can't.
     
    manutoo likes this.
  15. ltomov

    ltomov

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  16. MUGIK

    MUGIK

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    I didn't know that yesterday was the 1st of April
     
    Ruslank100 likes this.
  17. elijad

    elijad

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    Makes me wonder if the plan all along was to buy out stocks from devs at a lower price and then do some backpedalling for quick profit.
     
  18. unity_028AE3B1F1BC5DECE8AD

    unity_028AE3B1F1BC5DECE8AD

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  19. Takeguro

    Takeguro

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    I hope this change bankrots Unity and Microsoft buys it.
     
  20. Dennis_eA

    Dennis_eA

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    do you have a good starting point or tutorial for Unreal and git? Basic stuff like which gitignore to use, LFS (all binaries I guess, so that includes all umap and uasset files right?) etc ..

    thank you
     
    Last edited: Sep 13, 2023
    BigRedSwitch and forzabo like this.
  21. AHA1ZINT

    AHA1ZINT

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    Why It is not Per Purchase????
     
    gojushin likes this.
  22. krisu

    krisu

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    Astha666 and LordPeterW like this.
  23. algemayelkhalil

    algemayelkhalil

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    Hi Unity's management, I just want to tell you that before your awful pricing decision, I was considering moving on with Unreal due to its ideal graphics which lead to more success for the games than your standard graphics. Now, with the worst pricing plan among all the existing engines, I am very confident this would be the best decision. Plus, do not think with Unity Muse you have done something special that will support Unity users... You did nothing! It is simply ChatGPT, you are just followers of Elon Musk as we all did, Unity comes back to Earth please, you still do nothing...wake up dude!
     
  24. elijad

    elijad

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    Is that an actual 3d model or just a mockup? I think many people here would be thrilled about having this character in their game.
     
  25. metalkat

    metalkat

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    Feb 19, 2011
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  26. Sphelps

    Sphelps

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    Jun 9, 2013
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    Did you all get bought by Unreal that we did not hear about?
    Now they are trying to promote Unreal Engine!
     
    MoonbladeStudios and LordPeterW like this.
  27. Spartikus3

    Spartikus3

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    Bro! Best post to date! Thanks for sharing.
     
    LordPeterW likes this.
  28. PaperMouseGames

    PaperMouseGames

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    So maybe I'm alone in this but I'm finding the whole pricing model to be somewhat confusing.

    If my game makes $200k revenue over the last 12 months, then all new installs will require me to pay $0.20 to Unity?

    I think I got that part right but what happens after a month or two if my 12 month revenue drops below $200k? Do I stop paying per install?

    Again, maybe it's just me, but this feels so convoluted. I can understand Unity needs money, but why not go with a more straightforward pricing plan like what Unreal has been doing for a long time now?
     
    AnomalusUndrdog and Staksn like this.
  29. brian1gramm1

    brian1gramm1

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    I shall add to the already 3450+ posts on this topic in last 24 hours, by saying GOOD BYE UNITY!
     
  30. codegasm

    codegasm

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    With a 7 year old project that we started on 5.4, this is heartbreaking. It was bad enough when they moved the goal post regarding console releases (Unity Pro is now required which wasn't the case when we got approval), but this is just too far...
     
    Japes00 likes this.
  31. Crayz

    Crayz

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  32. altepTest

    altepTest

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    yes but where? where they confirmed this?
     
  33. Teila

    Teila

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    This may seem out of place, but I am already getting harassed because I am a female game designer and I have a diverse team. What happens if I put a game on steam, and I get harassed and someone uses the installations to go after me. Trust me, I have had death threats, so it can happen. What will Unity do to make me feel safe using Unity for our games. My kids work for me, so it could impact them, especially my trans son. If I get a bill for tons of money for our games, I will make noise. I love Unity, I will trust them, but if it happens it will be loud.
     
  34. atomicjoe

    atomicjoe

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  35. kholiobungholio

    kholiobungholio

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    Don't have any specific tutorials, there are a few on YT. Here's my gitignore https://pastebin.com/LY62q3ag

    If you're working with an artist, you don't want to ignore the build DLLs so that they can just run the editor/game without having to build.

    We're 2 devs so I just use vanilla/external Github Desktop not the engine integrated version
     
  36. altepTest

    altepTest

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    take your money?
     
  37. AlTheGameDev

    AlTheGameDev

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    I never felt godot but i'm glad it has native C# support
     
  38. RageAgainstThePixel

    RageAgainstThePixel

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    Mar 11, 2020
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    I think you should respect my decision to do what I want to do with my hard work and effort based on my own opinions.
    I didn't ask for your opinion, and this was a very difficult decision to make.
     
    bewox, apkdev, Kinyajuu and 2 others like this.
  39. forestrf

    forestrf

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    You are still missing that the fee has no cap. If you reach the threshold, you are in risk of bankrupcy at any moment from installs coming from piraced copies, rogue players and your competition. And Unity is going to be telling you how many installs you will be paying for that month, you have no say in their final bill, which is based on magic as stated on twitter. Your company will be, at that point, gambling on an unknown monthly cost that can be of any amount, unrelated to your revenue.
     
  40. Nad_B

    Nad_B

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    Just a reminder of what the current Unity CEO said a decade ago in a shareholders meeting when he was CEO of EA:

    upload_2023-9-13_15-42-39.png

    There's no hope in Unity while John Riccitiello is still the CEO. He must be fired.
     
    NavidK0, GTGD, Ruslank100 and 23 others like this.
  41. CodeSmile

    CodeSmile

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    This is NOT in my version of the page. I searched the entire document for key phrases like reinstall, redownload, changes their hardware - nothing.

    Could you screenshot it and link to it?
     
  42. C-Spinelli

    C-Spinelli

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    Yes it is, rigged and easy to animate, low poly
     
    elijad likes this.
  43. Brad-Newman

    Brad-Newman

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    Given the spectre of bankruptcy, how would you propose they become profitable?
     
    GorillaJoes likes this.
  44. Zultron

    Zultron

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    simple they want to milk money from free-to-play games...
     
  45. Lurking-Ninja

    Lurking-Ninja

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  46. mpriess93

    mpriess93

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    Time to switch the engine. What a time waste. Good bye Unity!
     
    Ruslank100, Jacal and GorillaJoes like this.
  47. cacophonycrow

    cacophonycrow

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    this is what happens when we let idiots with dunning-kruger run companies
     
    HobbyDave, reilly472 and LordPeterW like this.
  48. Dennis_eA

    Dennis_eA

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    Thank you so much!
    Just woke up after a very long night and will start this new journey today.
     
  49. ytivarg

    ytivarg

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    I'll be migrating my project to unreal
     
    LordPeterW likes this.
  50. abc0815

    abc0815

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    So according to this https://www.axios.com/2023/09/13/unity-runtime-fee-policy-marc-whitten

    "As for Game Pass and other subscription services, Whitten said that developers like Aggro Crab would not be on the hook, as the fees are charged to distributors, which in the Game Pass example would be Microsoft."

    And Microsoft , itch.io , valve etc. have all agreed to this? But its based on Unity Numbers and the Project yearly revenue which this distributors can't know. Seems fishy. But cool new Unity "Tax"
     
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